Results 31 to 40 of about 558,571 (280)
E/Valuating new media in language development [PDF]
This paper addresses the need for a new approach to the educational evaluation of software that falls under the rubric "new media" or "multimedia" as distinct from previous generations of Computer-Assisted Language Learning (CALL) software.
Gölz, Peter +5 more
core +1 more source
Indonesian higher education rarely employed e-learning until COVID-19. Many students tried online learning for the first time during the pandemic. After the pandemic ended in 2022, universities switched to blended learning, but student adaptation, system
Elissa Dwi Lestari, Riatun Riatun
doaj +1 more source
The topic discussed was the intelligent design of network multimedia using BD and virtual AI technology. First of all, the authors gave a brief overview of its relevant research background, and then comprehensively analysed the advantages and disadvantages of previous scholars' research on network multimedia.
Xin Zhang
wiley +1 more source
Catering for different learning styles [PDF]
This paper describes a study to investigate the possibility of applying a quick and simple front‐end to multimedia presentations. The front‐end will determine the user's learning style and suggest a suitable navigation method The paper recognizes not ...
Jones, Clifford, Kwok, Manfred
core +3 more sources
Media relations activities at the Indonesia Presidential Palace during the Covid-19 pandemic
This study examines the impact of the COVID-19 pandemic on media relations at the Indonesian Presidential Palace, focusing on strategies employed by the Press, Media, and Information Bureau (BPMI) to manage media coverage.
Silvanus Alvin
doaj +1 more source
Tujuan dari penelitian pengembangan ini adalah untuk menghasilkan produk multimedia interaktif pada mata pelajaran Fisika topik prinsip Archimedes untuk siswa kelas XI.
Tsania Nur Diyana +2 more
doaj +1 more source
Pengembangan Multimedia Interaktif IPA SD Kelas IV Materi Makan dan Dimakan Antar Makhluk Hidup
This development aims to produce interactive multimedia as a learning medium consisting of text, graphic arts, sound, animation, and video with the sub-discussion of the relationship between eating and eating between living things for the fourth grade ...
Dawam Sururi Inawan +2 more
doaj +1 more source
Use interactive multimedia to improve your programming course [PDF]
This paper reports first year students’ experiences with multimedia-based learning for programming and its influence on students obtained from two case studies at Napier and Brunel universities.
Cairncross, S, Choi, S, Kalganova, T
core
Large Language Model‐Based Chatbots in Higher Education
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci +4 more
wiley +1 more source
Online interactive resilience programme for final-year university students
Many students are experiencing various mental health issues and challenges. Resilient traits are believed to help students overcome mental health challenges and adversities in academic settings.
Zi-Ying Chong +5 more
doaj +1 more source

