Results 51 to 60 of about 558,571 (280)
Promoting engagement in embryology through gamified student‐developed small group sessions
Abstract Learning embryology is often challenging for students as it requires conceptualizing morphological changes to embryologic structures across time. To further complicate the process, while some structures transition to permanent structures, others disappear or degenerate.
Jessica N. Byram +2 more
wiley +1 more source
Model Pembelajaran Quantum Teaching Berbasis Multimedia sebagai Bentuk Inovasi Active Learning
Multimedia-based quantum teaching is one of active learning instructional innovation. The active learning concept of multimedia-based quantum teaching is implemented through the framework of TANDUR (Grow, Nurture, Name, Demonstrate, Repeat, and Celebrate)
Novi Mayasari
doaj +3 more sources
Electroencephalogram (EEG) analysis has heavily relied on sophisticated machine learning methods. However, the limited availability of diverse and extensive EEG datasets often underscores the need for reliable data augmentation approaches.
Yiping Zuo +6 more
doaj +1 more source
NeuroTwister: Gamified learning to teach cross‐sectional neuroanatomy to medical students
Abstract Neuroscience is a required course in many health professions curricula, but with it often comes neurophobia, the fear or difficulty that students experience when attempting to learn neuroscience. Traditional teaching methods in neuroanatomy may contribute to cognitive overload and stress, reinforcing the notion that neuroanatomy is ...
Cameron B. Jeter +3 more
wiley +1 more source
SpartanAnatomy.org: Evaluating a new interactive neuroradiology tool for early medical education
Abstract Teaching neuroanatomy through the lens of magnetic resonance imaging (MRI) offers medical students a strong foundation for success. However, many existing MRI learning resources lack interactivity and user‐friendliness, require payment, or include an overwhelming number of labeled structures.
Halie Kerver +3 more
wiley +1 more source
Multimedia pembelajaran merupakan suatu kombinasi dari berbagai media yang dirancang atau diprogram secara terstruktur dan interaktif untuk menyajikan konsep pembelajaran.
muhammad maki +2 more
doaj +1 more source
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners’ positive affect and motivation to enhance learning.
Tze Wei Liew +3 more
doaj +1 more source
Deep Learning At Scale and At Ease
Recently, deep learning techniques have enjoyed success in various multimedia applications, such as image classification and multi-modal data analysis. Large deep learning models are developed for learning rich representations of complex data.
Beng Chin Ooi +8 more
core +1 more source
Prescribing competence: The pros and cons of different methods for assessment
Evaluating a medical graduate’s competence in rational prescribing is challenging. With the aim to guide and inspire teachers, this narrative review explores different methods that can be used to assess prescribing competence. Each method has its own advantages and disadvantages, and thus a mix of different assessment methods is needed throughout the ...
David J. Brinkman +3 more
wiley +1 more source

