Results 101 to 110 of about 352,540 (249)

The Effects of Mobile, Gamified, and Paper Flashcards on Vocabulary and Collocation Learning in Young Language Learners

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof   +3 more
wiley   +1 more source

MicroClAn: Microarray Clustering Analysis [PDF]

open access: yes, 2013
Alessandro Fiori   +48 more
core   +1 more source

Synthesizing Empirical Research on Learner Metacognition in Second Language Writing

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT Despite considerable research interest in learner metacognition in second language (L2) writing, there is not yet a review that synthesizes the existing empirical findings and discusses their implications. To fill the void, this systematic review synthesized 39 empirical studies on learner metacognition in L2 writing and examined their salient
Chen Li, Icy Lee, Zhicheng Mao
wiley   +1 more source

Read Aloud Scaffolding for Language and Content Learning With Emergent Bilinguals: Quadrants of Engagement

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT This study investigates the types of scaffolding strategies employed by elementary teachers during read aloud sessions, with a specific focus on emergent bilingual students. Through a multi‐site explanatory case study involving 14 elementary teachers across four districts, we analyzed the frequency and quality of scaffold use, categorizing ...
Qingli Lei   +2 more
wiley   +1 more source

Forging Technical Career Skills in Virtual Reality: How Immersion Shapes Learning and Engagement

open access: yesInternational Journal of Training and Development, EarlyView.
ABSTRACT Virtual reality (VR) is rapidly gaining popularity in vocational education and training (VET). We conducted a between‐subjects experiment to explore how VR modality (headset vs. desktop VR) influences trainee reactions and performance for a simulated welding task.
Benjamin D. Blachly   +3 more
wiley   +1 more source

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