Results 51 to 60 of about 3,751 (249)

Both Sides of the Story: Communication Ethics in Mediatized Worlds [PDF]

open access: yes, 2016
Current transformations in the media landscape are challenging contemporary communication and media ethics in at least 2 ways. First, digitization of the media creates new ethical problems that stimulate calls for a redefinition of the norms and values ...
Eberwein, T., Porlezza, C.
core   +1 more source

The banality of WhatsApp: On the everyday politics of backstage activism in Mexico and Spain

open access: yesFirst Monday, 2020
Drawing on interviews with social movements and organizations in Mexico and Spain, this paper sheds light on the dynamics of ‘backstage activism’ with a focus on WhatsApp.
Emiliano Treré
semanticscholar   +1 more source

Motivational Processes in Online Learning: The Role of Tutorship for Laboratory Activities through the Semistructured Self‐Evaluation Tests

open access: yesEducation Research International, Volume 2014, Issue 1, 2014., 2014
This contribution highlights the role of affective processes in multimedia learning conducted by e‐learning platform used in the General Psychology online laboratory activities, based on semistructured self‐evaluation tests following the model proposed by Domenici (2005).
Valeria Biasi   +2 more
wiley   +1 more source

Racialised Digital Dating Experiences of Mobile Dating Application Users

open access: yesEuropean Conference on Social Media, 2022
With the emergence of mobile dating applications like Tinder, people have changed how they pursue romantic relationships. However, real-world issues pertaining to race and ethnicity that often emerge as people interact are still being experienced in the ...
M. Tanner
semanticscholar   +1 more source

Efficacy of a Multimodal Cognitive Rehabilitation Including Psychomotor and Endurance Training in Parkinson′s Disease

open access: yesJournal of Aging Research, Volume 2012, Issue 1, 2012., 2012
Mild cognitive impairment, especially executive dysfunction might occur early in the course of Parkinson′s disease. Cognitive training is thought to improve cognitive performance. However, transfer of improvements achieved in paper and pencil tests into daily life has been difficult.
I. Reuter   +5 more
wiley   +1 more source

Use of Selected Web Applications for Data Journalism – Comparative Analysis

open access: yesActa Universitatis Lodziensis. Folia Litteraria Polonica, 2017
Media convergence and multimediality of message brought about a situation where journalists and editors of the content posted on the Internet are more and more frequently required to acquire the skills which have never been necessary for them before.
Karol Król
doaj   +1 more source

Interactive Documentary as Form of Public Narrative in Digital Age

open access: yesInteractive Film and Media Journal, 2022
This paper examines how migration crises in North America are represented in two award-winning interactive documentary projects—Borderland and Roxham. Through various combinations of images, texts, video, surface designs and visual presentation, those ...
Weikun Fan
semanticscholar   +1 more source

The Sensorium: A Multimodal Neurofeedback Environment

open access: yesAdvances in Human-Computer Interaction, Volume 2011, Issue 1, 2011., 2011
The Sensorium is a neurofeedback environment that allows people to experience signals from their nonperceptible body processes visually and auditorily. Various (neuro‐)physiological rhythms and frequencies are projected simultaneously as soundscapes and “lightscapes” into the environment.
Thilo Hinterberger, Guido Kempter
wiley   +1 more source

Innovative Teaching and Digital Literacy in Preschool. App Content Analysis and Experimental Case Studies in a Sociological Perspective [PDF]

open access: yes, 2018
The objective of this article is to illustrate, from the theoretical and methodological perspective, the construction of an experimental process of a “digital education app” in several preschools in the municipality of Rome.
Cortoni, Ida, LO PRESTI, Veronica
core  

MovieRemix: Having Fun Playing with Videos

open access: yesInternational Journal of Computer Games Technology, Volume 2011, Issue 1, 2011., 2011
The process of producing new creative videos by editing, combining, and organizing pre‐existing material (e.g., video shots) is a popular phenomenon in the current web scenario. Known as remix or video remix, the produced video may have new and different meanings with respect to the source material. Unfortunately, when managing audiovisual objects, the
Nicola Dusi   +3 more
wiley   +1 more source

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