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A Satisfactory Coordination Solution of Multiple-Person Cooperative Game
2007 International Conference on Wireless Communications, Networking and Mobile Computing, 2007In the imputation set, a satisfactory coordination solution of multiple-person cooperative game, a new solution concept of multiple-person cooperative game, is proposed. The existence of the satisfactory coordination solution is proved and the sufficient and necessary condition to decide satisfactory coordination solution is been studied.
Hong-Cai Zhang
exaly +2 more sources
A Bargaining Game Model for Multi-person Conflict Decision with MUltiple Criteria
IFAC Postprint Volumes IPPV / International Federation of Automatic Control, 1992Abstract In this paper, the multi-person conflict problem in which various objectives are concerned is studied and a bargaining game model for this kind of problem is presented. The model can achieve a Pareto optimal solution to all the decision makers in conflict on the base of individual preferences and individual optimization.
Zhu Shijing, Chen Ting
exaly +2 more sources
Two-person zero-sum game approach for fuzzy multiple attribute decision making problems
Fuzzy Sets and Systems, 2006zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Moussa Larbani, Yuh-Wen Chen
exaly +2 more sources
Improving Gameplay in First Person 3-D Games using Multiple Displays
Computers in Entertainment, 2014Games are everywhere and, with the sharp improvement of graphics in the later years, a new challenge is to create better interfaces to amplify the sensorial experience of game players. In this context, the present work proposes a desktop-based CAVE system using a variable number of displays with dynamic angles between them.
Fernando Roman +2 more
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N-Person Cooperative Games with Multiple Scenarios
1997In this paper, solution concepts for an n-person cooperative game with multiple scenarios are considered. A characteristic function of the n -person cooperative game with multiple scenarios associates a subset of the set of all players with its real vector value.
Masatoshi Sakawa, Ichiro Nishizaki
openaire +1 more source
Multiple Sclerosis and Related Disorders, 2018
The feasibility and preliminary evidence for efficacy of a serious games platform compared to exergame using the Wii for arm rehabilitation in persons with multiple sclerosis (MS) was investigated.A pilot single-blind randomized (2:1) controlled in clinic trial was carried out.
Johanna Jonsdottir +5 more
openaire +3 more sources
The feasibility and preliminary evidence for efficacy of a serious games platform compared to exergame using the Wii for arm rehabilitation in persons with multiple sclerosis (MS) was investigated.A pilot single-blind randomized (2:1) controlled in clinic trial was carried out.
Johanna Jonsdottir +5 more
openaire +3 more sources
Lexicographical Solutions in N-Person Cooperative Games with Multiple Scenarios
1997In this paper, lexicographical solution concepts in an n-person cooperative game with multiple scenarios are considered. A characteristic function of the n-person cooperative game with multiple scenarios associates a subset of the set of all the players with its real vector value. Fuzziness, uncertainty or risk is incorporated in the cooperative games,
Masatoshi Sakawa, Ichiro Nishizaki
openaire +1 more source
Cone Concavity and Multiple-Payoff Constrained n-Person Games
Journal of Optimization Theory and Applications, 1998zbMATH Open Web Interface contents unavailable due to conflicting licenses.
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2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops), 2011
Personalization is undoubtedly present in today's pervasive and ubiquitous environments and tends to be an increasingly popular requirement in every technological aspect of the everyday life. When it comes to live multimedia services, however, there is still a lot to be done to satisfy the demanding user who wishes to view the most important parts of ...
Charalampos Z. Patrikakis +4 more
openaire +1 more source
Personalization is undoubtedly present in today's pervasive and ubiquitous environments and tends to be an increasingly popular requirement in every technological aspect of the everyday life. When it comes to live multimedia services, however, there is still a lot to be done to satisfy the demanding user who wishes to view the most important parts of ...
Charalampos Z. Patrikakis +4 more
openaire +1 more source

