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Unilateral arm rehabilitation for persons with multiple sclerosis using serious games in a virtual reality approach: Bilateral treatment effect?

Multiple Sclerosis and Related Disorders, 2019
IMPAIRED: arm function and loss of manual dexterity can lead to decreased independence in activities of daily living in persons with Multiple Sclerosis (MS). In this study we verified the feasibility and efficacy of a serious games approach to supervised upper limb rehabilitation of the more affected arm in persons with MS and the cross-over effect to ...
Johanna Jonsdottir   +6 more
openaire   +2 more sources

Integrating Serious Games and Tangible Objects for Functional Handgrip Training

Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 2016
We present Handly, an integrated upper-limb rehabilitation system for persons with a neurological disorder. Handly consists of tangibles for training four hand tasks with specific functional handgrips and a motivational game. These persons need intensive personalized therapy in order to sustain or enhance their abilities and aptitude in daily ...
Marijke Vandermaesen   +4 more
openaire   +1 more source

Solving a Co-operative Two-person Game under Uncertainty Using Multiple Criteria Optimization

2001
In this communication we consider a two person cooperative game involving unknown parameters. In our model, we suppose that the players know the domain where these parameters can take their values but completely ignore their behaviour., we propose a solution, which is based on the notion of Pareto optimality and takes into account the two aspects ...
Moussa Larbani, Farida Achemine
openaire   +1 more source

A Game-Theoretic Approach to Two-Person Negotiation Under Multiple Criteria

Group Decision and Negotiation, 2023
Natalia M. Novikova, Irina I. Pospelova
openaire   +1 more source

I Rolled a One and I'm Dead: Person Reference Across the Multiple Worlds of Table-Top Roleplaying Games

2017
This thesis explores the use of person reference in table-top roleplaying games. These games involve participants portraying characters in a fictional world, often referring to those characters with by the player’s own names or through personal pronouns such as I.
openaire   +1 more source

The two-person and zero-sum matrix game with probabilistic linguistic information

Information Sciences, 2021
Huchang Liao   +2 more
exaly  

Robust Pairwise n-Person Stochastic Duel Game

Mathematics, 2021
Song-Kyoo Kim, Kim Song-Kyoo
exaly  

Evolutionary dynamics of cooperation in the N-person stag hunt game

Physica D: Nonlinear Phenomena, 2021
Qin Luo, Xiaojie Chen, Linjie Liu
exaly  

Analysis of the Performance of a Novel First Person Video Game in Identifying Cognitive Impairment in Multiple Sclerosis in Comparison to Conventional Clinical Cognitive Testing

2023
Shihadeh, Sammy   +14 more
openaire   +1 more source

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