Analytical Robustness and Competing Interpretations in Violent Video Game Research: A Response to Teng and Bushman's (2026) Reanalysis of Lacko et al. (2024). [PDF]
Lacko D, Machackova H, Smahel D.
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<i>Save Our School</i>: an educational game made with Gimkit Creative. [PDF]
Shah M, Chow AK, Sharmin N.
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Heterogeneous Associations Between Objectively Measured Screen Time and Sleep in Early Adolescence. [PDF]
Clifford S, Doane LD, Lemery-Chalfant K.
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Domain-Specific Concussion Knowledge and Reporting in United States Major League Rugby Players. [PDF]
Stamm JM +3 more
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Brain Structural Covariance Networks in Long-Term First-Person Shooter and Multiplayer Online Battle Arena Players: Cross-Sectional Study. [PDF]
Lin Z, Jiao F, Ma Y, Zhuang J, Liu Y.
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Game over? examining associations between video game play and visual and auditory spatial ability. [PDF]
Pasescu P +3 more
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Electroencephalogram-Based Analysis of Monomodal and Multimodal Interaction in Mixed Reality Games. [PDF]
Paranthaman PK, Bajaj N, LaMont L.
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Towards improved balance exercise recommendations for older adults: integrating balance intensity into training dosage. [PDF]
Farlie M +9 more
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Political polarization threatens fairness and reciprocity in the USA. [PDF]
Fetchenhauer D +5 more
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Active success drives momentum, but late-stage errors destroy it: a real-time analysis of volleyball. [PDF]
Asai Y, Okuda T, Shide N, Kida N.
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