Health Benefits of Video Games in Adolescents and Young Adults. [PDF]
Nagata JM +11 more
europepmc +1 more source
Designing Coloring-Based Digital Art Therapy to Treat Alexithymia in Chinese College Students: Qualitative Study. [PDF]
Liu S, Deng H, Chen J, Wang Q.
europepmc +1 more source
Evaluation of the SWAN Game-Based Approach to Re-Building Numeracy Skills in Aphasia: Feasibility and Preliminary Findings. [PDF]
Newton C, Meitanis V, Bruce C, Donlan C.
europepmc +1 more source
Effects of game interactivity on perceived emotional challenge, mixed-affect emotional experiences and physiological responses. [PDF]
Gao T +7 more
europepmc +1 more source
Assessing three altruism facets by economic games and self-report: a multitrait-multimethod investigation. [PDF]
Binder L +3 more
europepmc +1 more source
Numeracy in Adolescents With Type 1 Diabetes: Assessment and Application of a Video Game Intervention. [PDF]
Bassilious E +6 more
europepmc +1 more source
Gamification-Based Interventions in Chronic Disease Care: A Systematic Review of Randomised Controlled Trials. [PDF]
Emaliyawati E +4 more
europepmc +1 more source
Using Non-Standard Research Methods to Explore the Perspectives of People With Intellectual Disabilities on Sensitive Topics: A Discussion of the Research Paradigm, Data Collection Methods and Data Analysis. [PDF]
Tuffrey-Wijne I +2 more
europepmc +1 more source
Asymmetry in personal space and distance regulation during one-on-one situations in ball sports. [PDF]
Oku K, Oku H, Kida N.
europepmc +1 more source
From street to lifesaving: a pre-post study of a blended serious game-based CPR training program for food delivery riders. [PDF]
Lin Y +5 more
europepmc +1 more source

