Results 71 to 80 of about 1,258 (196)

Image‐Based Spatio‐Temporal Interpolation for Split Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner   +4 more
wiley   +1 more source

Batch Transaction Compression for Efficient Off-Chain Storage in Blockchain-Based IoT Systems

open access: yesIEEE Access
With the increasing adoption of blockchain systems in financial services, supply-chain management, and Internet-of-Things (IoT) applications, the volume of transaction data stored both on-chain and off-chain has grown rapidly, imposing significant ...
Tse-Lin Li, Shu-Ping Lu
doaj   +1 more source

Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures

open access: yesComputer Graphics Forum, EarlyView.
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

AN ALGORITHM OF ADAPTIVE LIFTING WAVELET TRANSFORM COMPUTATION based on prediction error diffusion

open access: yesДоклады Белорусского государственного университета информатики и радиоэлектроники, 2019
An algorithm of adaptive lifting wavelet transform computation based on adaptive prediction of the detail wavelet coefficients, with using subbands halftone image obtained from the original grayscale is proposed. The results of an algorithm modeling show
L. A. Ruiz, A. A. Boriskevich
doaj  

Cross-Family Evaluation of a Near-Lossless Hyperspectral Compression Core for Real-Time FPGA Deployment

open access: yesIEEE Access
Real-time processing of hyperspectral data remains a critical challenge in remote sensing, especially on resource-constrained platforms like satellites and uncrewed aerial vehicles (UAVs), due to the high data volume and limited onboard computational ...
Amal S. Altamimi   +5 more
doaj   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

Noisy Graph Patterns via Ordered Matrices

open access: yesComputer Graphics Forum, EarlyView.
Abstract The high‐level structure of a graph is a crucial ingredient for the analysis and visualization of relational data. However, discovering the salient graph patterns that form this structure is notoriously difficult for two reasons. (1) Finding important patterns, such as cliques and bicliques, is computationally hard.
J. Wulms, W. Meulemans, B. Speckmann
wiley   +1 more source

CuRast: Cuda‐Based Software Rasterization for Billions of Triangles

open access: yesComputer Graphics Forum, EarlyView.
Abstract This paper presents a CUDA‐based software rasterizer capable of rendering up to a billion unique triangles, or up to 4 billion instanced triangles, in real time at 60 fps on an RTX 5090. By specifically targeting dense, opaque meshes, our approach is able to outperform the native GPU rasterization pipeline in these scenarios.
M. Schütz   +3 more
wiley   +1 more source

High-Speed Architecture for Hybrid Arithmetic–Huffman Data Compression

open access: yesTechnologies
This paper proposes a hardware–software co-design for adaptive lossless compression based on Hybrid Arithmetic–Huffman Coding, a table-driven approximation of arithmetic coding that preserves near-optimal compression efficiency while eliminating the ...
Yair Wiseman
doaj   +1 more source

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