Results 191 to 200 of about 13,170,116 (306)
Mathematical dynamic integration model based on game theory and optimization theory. [PDF]
Wang J, Huang X, Li S.
europepmc +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
Dynamic analysis of weak prisoner's dilemma game considering conservative and aggressive cooperative strategy. [PDF]
Li S, Kang S, Liu H.
europepmc +1 more source
Note on non-cooperative convex game [PDF]
Nikaidô, Hukukane, Isoda, Kazuo
openaire +2 more sources
Student engagement in the anatomical sciences: What gets in the way?
Abstract Active learning has become central to anatomical sciences education, yet its effectiveness largely depends on student engagement. Here we define the anatomical sciences as gross anatomy, surface anatomy, neuroanatomy, embryology, histology, and integrated radiology.
Kasidy K. Dobish +5 more
wiley +1 more source
(Re)building Cooperation: Effects of a Cognitive Intervention on Cooperative Behaviour in Games. [PDF]
Guennouni I +3 more
europepmc +1 more source
Abstract User engagement (UE) has long been proposed as a holistic framework for understanding user‐technology interactions and a mediator for outcomes of digital technology use, such as learning, health behavior change, information acquisition, and social connectivity.
Heather L. O'Brien
wiley +1 more source
Cooperation, Defection, and Collapse: A Multiscale Game Theory Framework for Emphysema Progression. [PDF]
Cantor J.
europepmc +1 more source
Abstract Algorithmic platforms are reshaping how people work and how human activity is rendered intelligible within data‐intensive systems. This paper argues that Heidegger's philosophy of technology, specifically Ge‐stell (enframing) and Poiesis (bringing‐forth), offers information science a conceptual vocabulary for understanding both algorithmic ...
Fred Fonseca
wiley +1 more source
How do students learn to move? A systematic review of collaborative and game-based pedagogies in physical education. [PDF]
Saha S +9 more
europepmc +1 more source

