Results 181 to 190 of about 54,663 (307)
DAFRL: a dynamic adaptive mean field game-based multi-agent cooperative decision-making method. [PDF]
Tang Y, Fan C, Yu D.
europepmc +1 more source
AI voice journaling for future language teachers: A path to well‐being through reflective practices
Abstract This study aimed to explore the perceived impact of using an AI‐powered voice journaling app in overcoming the challenges and stressors encountered by senior students enrolled in teaching practicum at an English Language Teaching Bachelor's programme.
Bora Demir, Duygu Özdemir
wiley +1 more source
LLM agents overcome the machine penalty when acting fairly but not when acting selfishly or altruistically. [PDF]
Wang Z +9 more
europepmc +1 more source
Abstract Study‐abroad programs are increasingly adopted and supported by institutions and governments as a strategic tool for deepening internationalisation and public diplomacy through people‐to‐people, institution‐to‐institution and country‐to‐country connections.
Ly Thi Tran, Thinh Huynh
wiley +1 more source
Note on non-cooperative convex game [PDF]
Nikaidô, Hukukane, Isoda, Kazuo
openaire +2 more sources
Deception in orbital games: simulation and dissimulation with a maneuverable decoy. [PDF]
Han H, Dang Z.
europepmc +1 more source
A Nucleolus for Stochastic Cooperative Games
This paper extends the definition of the nucleolus to stochastic cooperative games, that is, to cooperative games with random payoffs to the coalitions.
Suijs, J.P.M.
core
Abstract The integration of generative artificial intelligence (generative AI) in higher education is reshaping student engagement, yet its impact on postgraduate international students remains underexplored. This study examines how generative AI shapes postgraduate international students' engagement through a psychological needs perspective.
Olatunji David Adekoya +4 more
wiley +1 more source
Egalitarianism in Multi-Choice Games
In this paper we introduce the equal division core for arbitrary multi-choice games and the constrained egalitarian solution for con- vex multi-choice games, using a multi-choice version of the Dutta-Ray algorithm for traditional convex games.
Brânzei, R. +3 more
core
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source

