Results 91 to 100 of about 12,846 (216)
Classical Rules in Quantum Games
We consider two aspects of quantum game theory: the extent to which the quantum solution solves the original classical game, and to what extent the new solution can be obtained in a classical model.Comment: The previous title, "Quantum games are no fun ...
J. Eisert +5 more
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Lost in Translation? Basis Utility and Proportionality in Games [PDF]
Cooperative and noncooperative games have no representation of players's basis utilities. Basis utility is the natural reference point on a player's utility scale that enables the determination the marginal utility of any payoff or allocation. A player's
Barry Feldman
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Non Cooperatives Stackelberg Networks [PDF]
Noncooperative network-formation games in oligopolies analyze optimal connection structures that emerge when linking represent the appropriation of cost-reducing one-way externalities. These models reflect situations where one firm access to another firm’
Juan M.C. Larrosa
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One for all, all for one---von Neumann, Wald, Rawls, and Pareto
Applications of the maximin criterion extend beyond economics to statistics, computer science, politics, and operations research. However, the maximin criterion---be it von Neumann's, Wald's, or Rawls'---draws fierce criticism due to its extremely ...
Ismail, Mehmet S.
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In this paper, the mathematical analysis for obtaining the equilibrium of the inventory games under strategic complementarities, the existence of defective items, and quantity discounts have been analyzed. The inventory system consists of many buyers who
Rubono Setiawan
doaj +1 more source
A Parameterisation of Algorithms for Distributed Constraint Optimisation via Potential Games
This paper introduces a parameterisation of learning algorithms for distributed constraint optimisation problems (DCOPs). This parameterisation encompasses many algorithms developed in both the computer science and game theory literatures. It is built on
Chapman, Archie +2 more
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Ten Little Treasures of Game Theory and Ten Intuitive Contradictions [PDF]
This paper reports laboratory data for a series of two-person games that are played only once. These games span the standard categories: static and dynamic games with complete and incomplete information.
Charles A. Holt, Jacob K. Goeree
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The Role of Individual Intertemporal Transfers in Dynamic TU-Games [PDF]
Dynamic TU-games are considered which consist of a finite player set, a finite sequence of TU-games and a profile of intertemporal utility functions. At every stage a (restrictively) additive solution is applied to the TU-game, which results in a stream ...
Berden, Caroline
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Approximation in solving the infinite two-person non-cooperative games is studied in the paper. An approximation approach with conversion of infinite game into finite one is suggested. The conversion is fulfilled in three stages.
Romanuke Vadim V., Kamburg Vladimir V.
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A Quality of Play Model of a Professional Sports League [PDF]
Assuming that consumers value both the absolute and relative quality of play, I compare the choice of ticket prices, team qualities, and number of games played in a noncooperative outcome versus that chosen by a social planner.
Cyrenne, Philippe
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