Results 11 to 20 of about 202,093 (299)
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
wiley +1 more source
AI and Organizational Transformation: Anthropological Insights into Higher Education
Research Question (RQ): What are the emerging practices that vehicle the institutionalization process of artificial intelligence (AI) systems in teaching, learning, and research practices?
Nadia Molek
doaj +1 more source
Follow the trope: A digital (auto)ethnography for fan studies
In this paper I investigate the methodological challenges posed by the intersection of two factors commonly found in some types of fan studies research: studying a community one is already a member of and that community existing in a digital setting.
Milena Popova
doaj +1 more source
Supporting ethnographic studies of ubiquitous computing in the wild [PDF]
Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their design in a wide variety of settings.
Benford, S. +5 more
core +2 more sources
Writing ethnography involves retelling a story and carrying the voices of others in order to describe and explain a cultural phenomenon. This article argues that the ethnographer cannot write in such a close manner without great difficulties when today ...
Eva Ikonomidis Svedmark
doaj +1 more source
Edging your bets: advantage play, gambling, crime and victimisation [PDF]
Consumerism, industrial development and regulatory liberalisation have underpinned the ascendance of gambling to a mainstream consumption practice. In particular, the online gambling environment has been marketed as a site of ‘safe risks’ where citizens ...
Abbott M +29 more
core +1 more source
Detection of Deception in a Virtual World [PDF]
This work explores the role of multimodal cues in detection of deception in a virtual world, an online community of World of Warcraft players. Case studies from a five-year ethnography are presented in three categories: small-scale deception in text ...
Collister, Lauren B
core +3 more sources
Adapting to motherhood: Online participation in WeChat groups to support first-time mothers
This study investigates how first-time mothers participate in online discussions in WeChat groups to support their adaptation to motherhood. Online ethnography and in-depth interviews are employed to examine the psychological and behavioural aspects of ...
Runxi Zeng, Hua Zhou, Richard Evans
doaj +1 more source
A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners [PDF]
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education.
Kongmee, Isara +3 more
core +2 more sources
In the digital media environment, public engagement with science around controversial scientific topics such as genetically modified organisms (GMOs) has greatly expanded.
Zheng Yang
doaj +1 more source

