Results 211 to 220 of about 68,735 (262)

Adolescent Online Gaming in Jordan: A Cross-Sectional Study on Habits and Health Perceptions Through the Health Belief Model. [PDF]

open access: yesJ Child Adolesc Psychiatr Nurs
Khatatbeh H   +9 more
europepmc   +1 more source

Online Games and Security

IEEE Security & Privacy Magazine, 2007
Online games have taken the computer world by storm. Gaming has always been (and remains) a prime driver of PC technology, with deep penetration into the consumer market. Online games especially massively multi-player online role-playing games (MMORPGs) suffer from such security problems.
Gary McGraw 0001, Greg Hoglund
openaire   +2 more sources

Characterizing Online Games

IEEE/ACM Transactions on Networking, 2010
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs.
Chris Chambers   +4 more
openaire   +2 more sources

Online Game Marketplace for Online Game Virtual Item Transaction

2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI), 2019
This paper trying to create something new regarding the online game marketplace for producing an integrated marketplace with several combined genre and categories of games. The primary purpose of this research is to develop e-commerce for online games and explain the benefit that people can get from it.
Randy Rachmadi   +5 more
openaire   +1 more source

Truce in online games

Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7, 2009
This paper reports on the preliminary findings of a study examining the nature of rules in the online multiplayer game modification Defense of the Ancients (DotA). It was found that players use numerous truce calls (categorised broadly as fainties, parlay, pax and cheap) to negotiate rules or the maintenance of 'fair play' in a game. The possibility of
openaire   +2 more sources

Online gaming applications

Proceedings of the SIGGRAPH 2003 conference on Web graphics in conjunction with the 30th annual conference on Computer graphics and interactive techniques - GRAPH '03, 2003
Browser-based online game development has reached a point where exciting and innovative titles can be produced and distributed to a large audience quickly and easily. With the advent of Macromedia Flash MX, and the penetration of the Flash 5 plug-in, browser-based gaming shows the promise of vast possibilities such as further exploring abandoned ...
openaire   +1 more source

Home - About - Disclaimer - Privacy