Results 61 to 70 of about 68,735 (262)
Continual Learning for Multimodal Data Fusion of a Soft Gripper
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley +1 more source
Multimodal Engagement Assessment in Children During Invented Story Paradigm With a Social Robot
A multimodal framework is proposed to assess children's engagement during storytelling interactions with a social robot. Gaze, physiological, and behavioral data are combined and validated against observer ratings. An automated gaze‐labeling strategy is introduced, and supervised classifiers achieve high accuracy. The study supports scalable engagement
Laura Fiorini +7 more
wiley +1 more source
Intensitas Bermain Game Online terhadap Motivasi Belajar Komunitas PUBG Mobile di Sulawesi Barat
Tujuan penelitian ini adalah untuk mengetahui hubungan antara intensitas bermain game online terhadap motivasi belajar pada mahasiswa Sulawesi Barat.
Husniah Husniah +2 more
doaj +1 more source
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay +9 more
wiley +1 more source
Kontribusi Self Esteem dan Self Control terhadap Kecanduan Game Online
This study purpose to describe: (1) self esteem and self control, (3) the online game addiction of Pertiwi 1 Padang senior high school students, (4) the contribution of self esteem and self control toward online game addiction, and (5) the contribution ...
Rizka Heni +2 more
doaj +1 more source
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich +4 more
wiley +1 more source
DRIVE‐SAFE evaluates learning‐based, black‐box autonomous driving policies against evolving temporal safety requirements using Signal Temporal Logic robustness metrics. It aggregates distributional robustness measures with domain‐informed weights to guide iterative retraining.
Kristy Sakano +3 more
wiley +1 more source
Media online sebagai sarana kebutuhan masyarakat sekarang ini sudah menjadi salah satu faktor dalam meningkatkan kesadaran akan suatu brand khususnya pada video game.
Aditya Wibowo, Imansyah Lubis
doaj +1 more source

