Results 61 to 70 of about 1,010,837 (288)
A utilitarian antagonist: the zombie in popular video games [PDF]
This article takes as its starting point the prevalence of the zombie in video games. I argue that, although the zombie games often superficially resemble filmic texts in their use of aesthetic and narrative, they must be understood, less as a set of ...
A Tudor +11 more
core +2 more sources
Motivations for Play in Online Games [PDF]
An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis
openaire +2 more sources
Removing Oxide Layers and Retaining Oxide‐Free Steel Surfaces by Polishing in Oxygen‐Free Atmosphere
In this study, the efficacy of wet mechanical polishing under an oxygen‐free atmosphere for deoxidation and the retention of an oxide‐free steel surface are elucidated using X‐ray photoelectron spectroscopy. The methodology proved successful; however, the results were highly dependent on the preparation of the solvents used to clean the samples after ...
Friedrich Bürger +2 more
wiley +1 more source
Fenomena Kekerasan dalam Game Online (Studi Etnometodologi Game Online terhadap Perilaku Kekerasan Pelajar Usia 6-16 Tahun di Kecamatan Baki Kabupaten Sukoharjo) [PDF]
Teknologi di era digital telah menciptakan ragam permainan yang lebih seru, menantang dan memanjakan tiap konsumennya.Salah satu permainan modern adalah game online, game online merupakan permainan modern yang membutuhkan akses langsung ke dalam internet.
Argestya, U. F. (Ulfa)
core
Mobile Online Gaming via Resource Sharing
Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support
D'Angelo, Gabriele, Ferretti, Stefano
core +1 more source
Creating Ti–Fe α/β Alloys by Diffusion‐Driven Solid‐State Processing
This study proposes making alloys containing fast diffusing elements that are difficult to produce by ingot metallurgy, by diffusion‐driven solid‐state HIP processing of elemental powders and low‐temperature homogenisation. Here, novel Fe‐Ti α–β alloys are formed having fine α–β lamellae, a small β prior grain size without significant intermetallics ...
Jiaqi Xu +10 more
wiley +1 more source
PENGARUH PERSEPSI NILAI PADA INTENSI PEMBELIAN PRODUK VIRTUAL YANG DIMEDIASI OLEH KEPUASAN
. This study investigates online game consumer intention to purchase virtual product offered during the playing period. Satisfaction of the game was predicted as mediating variable in the influence of perceived value to purchase intention.
Hetty Karunia Tunjungsari +1 more
doaj
Abstrak Latar Belakang: Adiksi game online adalah kecanduan dalam memainkan game online dan paling banyak terjadi pada usia remaja, serta dapat mempengaruhi prestasi belajar.
Bunga Astuti +2 more
doaj +1 more source
The effect of online violent video games on levels of aggression.
BackgroundIn recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS ...
Jack Hollingdale, Tobias Greitemeyer
doaj +1 more source
Kontribusi Self Esteem dan Self Control terhadap Kecanduan Game Online
This study purpose to describe: (1) self esteem and self control, (3) the online game addiction of Pertiwi 1 Padang senior high school students, (4) the contribution of self esteem and self control toward online game addiction, and (5) the contribution ...
Rizka Heni +2 more
doaj +1 more source

