Results 291 to 300 of about 3,267,996 (315)
Some of the next articles are maybe not open access.
2011
Online gaming has become a major part of our culture. In order to understand this new media in our society we must examine the motivations for playing these types of games and how that impacts individuals processing of information. This book chapter sets out to examine those motivations and how motivational processing influences in-game content during ...
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Online gaming has become a major part of our culture. In order to understand this new media in our society we must examine the motivations for playing these types of games and how that impacts individuals processing of information. This book chapter sets out to examine those motivations and how motivational processing influences in-game content during ...
openaire +2 more sources
Security design in online games
19th Annual Computer Security Applications Conference, 2003. Proceedings., 2004The emergence of online games has fundamentally changed security requirements for computer games, which previously were largely concerned with copy protection. We examine how new security requirements impact the design of online games by using online bridge, a simple client-server game, as our case study.
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Online and multiplayer gaming ? An overview
Virtual Reality, 2000This paper gives a broad overview of the technology and market for on-line and multiplayer computer gaming. Some economic considerations and their influence on the choice of technologies are examined. Particular attention is given to the ‘massively-multiplayer’ and ‘persistent world’ type of games, and the special problems that arise in these ...
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Responsible Gaming for online Gaming
Gaming Law Review, 2021Seth Palansky +3 more
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Computers in Human Behavior, 2017
Minxue Huang, Rizwan Ali, Junyun Liao
semanticscholar +1 more source
Minxue Huang, Rizwan Ali, Junyun Liao
semanticscholar +1 more source
A Critical Cultural History of Online Games in China, 1995–2015
Games Cult., 2019M. Chew
semanticscholar +1 more source
A model for exploring players flow experience in online games
Information Technology and People, 2017Chuang-Chun Liu
semanticscholar +1 more source

