Results 131 to 140 of about 8,890,706 (290)

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

Kansas Racing and Gaming Commission News Release Kansas Racing and Gaming Commission Press Release Kansas Racing and Gaming Commission For Immediate Release

open access: yes, 2008
News releases from the Kansas Racing and Gaming Commission issued throughout the year.Lottery Gaming Facility Review Board Announces Locations For In-Zone Meetings Governor Grants Extensions For Lottery Gaming Facility Review Board Zone Meetings Times ...
Kansas Racing and Gaming Commission
core   +1 more source

Minimal virtual reality‐induced symptoms and effects in anatomy education across controller types

open access: yesAnatomical Sciences Education, EarlyView.
Abstract With the increasing adoption of virtual reality (VR) in anatomy education, understanding VR‐induced symptoms and effects (VRISE) is pivotal to effective curriculum design. To compare self‐reported VRISE across different VR controller types, the study included 199 responses from students aged 18–54, enrolled in visceral anatomy or neuroanatomy ...
Sharmeen Adnan   +2 more
wiley   +1 more source

Online Games to Teach Operations

open access: yesINFORMS Transactions on Education, 2007
Simulation games have been popular for the last 50 years to teach management and by 1998 were used in 97.5% of all AACSB-accredited business programs.(Faria, 1998) Since then, there has been a strong trend to develop new games and retool older games to take advantage of the world-wide web as a way for students to interact with sophisticated games.
openaire   +2 more sources

Clues and cortices: A pilot study of efficient, low‐cost neuroanatomy escape room design using generative AI

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker   +2 more
wiley   +1 more source

Achieving a balance : gaming licensing policy review. --

open access: yes, 2001
This report contains findings and recommendations from a review of gaming licensing policies, to address issues related to the growth of gaming in the province.
Alberta Gaming and Liquor Commission
core   +1 more source

Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva   +3 more
wiley   +1 more source

News releases from the Kansas Racing and Gaming Commission issued throughout the year.

open access: yes, 2023
News release from the Kansas Racing and Gaming CommissionPress Release ...
Kansas Racing and Gaming Commission
core  

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

Stability in Online Assignment Games

open access: yesProceedings of the 25th International Conference on Autonomous Agents and Multiagent Systems
The assignment game models a housing market where buyers and sellers are matched, and transaction prices are set so that the resulting allocation is stable. Shapley and Shubik showed that every stable allocation is necessarily built on a maximum social welfare matching.
Emile Martinez   +2 more
openaire   +3 more sources

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