Results 1 to 10 of about 6,990 (143)

The development of the Problematic Online Gaming Questionnaire (POGQ). [PDF]

open access: yesPLoS ONE, 2012
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players.
Zsolt Demetrovics   +8 more
doaj   +6 more sources

The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J) [PDF]

open access: yesAddiction Science & Clinical Practice, 2021
Background The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming.
Kazuya Inoue   +4 more
doaj   +5 more sources

The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey [PDF]

open access: yesJournal of Medical Internet Research, 2015
BackgroundThe rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety) and
Király, Orsolya   +6 more
doaj   +7 more sources

Understanding the Emergence of Comorbidity between Problematic Online Gaming and Gambling: A Network Analysis Approach [PDF]

open access: yesBrain Sciences
Background/Objectives: Problematic online gaming and gambling tend to co-occur. The exact mechanisms underlying this phenomenon and the potential effects of gender differences remain unknown.
Marta Błoch, Błażej Misiak
doaj   +4 more sources

Problematic online gaming and the COVID-19 pandemic. [PDF]

open access: yesJ Behav Addict, 2020
AbstractStay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes.
King DL   +3 more
europepmc   +6 more sources

Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames. [PDF]

open access: yesJ Behav Addict, 2021
AbstractAlthough significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations.
Viana RB   +6 more
europepmc   +5 more sources

Problematic Internet and Facebook use and online gaming among university students: An exploratory study [PDF]

open access: yesPsihologija, 2020
Advances in technology have introduced new challenges and issues for policymakers and researchers. There is some debate in the literature whether the Internet, Facebook, and online gaming addictions may be true addiction disorders or are all ...
Dias Paulo   +5 more
doaj   +7 more sources

Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents. [PDF]

open access: yesCyberpsychol Behav Soc Netw, 2013
The rise and growing popularity of online games has led to the appearance of excessive gaming that in some cases can lead to physical and psychological problems. Several measures have been developed to explore the nature and the scale of the phenomenon. However, few measures have been validated psychometrically. The aim of the present study was to test
Pápay O   +9 more
europepmc   +5 more sources

Problematic online gaming mediates the association between attention-deficit/hyperactivity and subsequent mental health issues in adolescents [PDF]

open access: yesCommunications Psychology
Theoretical models suggest that attention-deficit/hyperactivity and problematic online gaming could contribute to negative mental health outcomes, yet evidence on their interplay remains limited. Using data from 3171 adolescents in the Tokyo Teen Cohort,
Zui C. Narita   +10 more
doaj   +2 more sources

The effects of negative life events on college students’ problematic online gaming use: a chain-mediated model of boredom proneness regulation [PDF]

open access: yesFrontiers in Psychology
The study investigated the impact of negative life events on college students’ problematic online gaming use, as well as the mediating role of basic psychological needs and anxiety, and the moderating effect of boredom proneness. A total of 1,102 college
Zhenyu Zhao   +5 more
doaj   +2 more sources

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