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The development of the Problematic Online Gaming Questionnaire (POGQ). [PDF]

open access: yesPLoS ONE, 2012
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players.
Zsolt Demetrovics   +8 more
doaj   +7 more sources

The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J) [PDF]

open access: yesAddiction Science & Clinical Practice, 2021
Background The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming.
Kazuya Inoue   +4 more
doaj   +5 more sources

Problematic Internet and Facebook use and online gaming among university students: An exploratory study [PDF]

open access: yesPsihologija, 2020
Advances in technology have introduced new challenges and issues for policymakers and researchers. There is some debate in the literature whether the Internet, Facebook, and online gaming addictions may be true addiction disorders or are all ...
Dias Paulo   +5 more
doaj   +8 more sources

Understanding the Emergence of Comorbidity between Problematic Online Gaming and Gambling: A Network Analysis Approach [PDF]

open access: yesBrain Sciences
Background/Objectives: Problematic online gaming and gambling tend to co-occur. The exact mechanisms underlying this phenomenon and the potential effects of gender differences remain unknown.
Marta Błoch, Błażej Misiak
doaj   +4 more sources

Problematic online gaming mediates the association between attention-deficit/hyperactivity and subsequent mental health issues in adolescents [PDF]

open access: yesCommunications Psychology
Theoretical models suggest that attention-deficit/hyperactivity and problematic online gaming could contribute to negative mental health outcomes, yet evidence on their interplay remains limited. Using data from 3171 adolescents in the Tokyo Teen Cohort,
Zui C. Narita   +10 more
doaj   +2 more sources

The effects of negative life events on college students’ problematic online gaming use: a chain-mediated model of boredom proneness regulation [PDF]

open access: yesFrontiers in Psychology
The study investigated the impact of negative life events on college students’ problematic online gaming use, as well as the mediating role of basic psychological needs and anxiety, and the moderating effect of boredom proneness. A total of 1,102 college
Zhenyu Zhao   +5 more
doaj   +2 more sources

Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students [PDF]

open access: yesBMC Psychology, 2023
Background The Problematic Online Gaming Questionnaire (POGQ) instrument consists of 18 items with a six-factor structure. This questionnaire is widely utilized to measure the degree of problematic online gaming, but the scale has not, up to date, been ...
Samira Abbouyi   +5 more
doaj   +2 more sources

Phenotypes associated with problematic online gaming and gambling: A clustering approach among young adults [PDF]

open access: yesAddictive Behaviors Reports
Background and objectives: Excessive engagement in online gaming and gambling is increasingly prevalent among young individuals, particularly first-year university students, and is associated with significant psychosocial damage.
Roser Granero   +3 more
doaj   +2 more sources

Life Satisfaction and Mindfulness in Esports-Involved Gamers in Türkiye: Parallel Mediation of Problematic Online Gaming and Maladaptive Daydreaming [PDF]

open access: yesBehavioral Sciences
The present study explores the parallel mediating roles of problematic online gaming and maladaptive daydreaming on the relationship between life satisfaction and mindfulness in esports-involved gamers in Türkiye. This research area has attracted growing
Seyhan Bekir
doaj   +2 more sources

The Revised Version of the Committing and Experiencing Cyber-Violence Scale and Its Relation to Psychosocial Functioning and Online Behavioral Problems

open access: yesSocieties, 2021
Cyber-violence is the type of online risk behavior inclined to harm others. Development of new forms of cyber-violent behavior leads to the need to revise specific-item measures of cyber-violence periodically.
Daniela Šincek
doaj   +1 more source

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