The development of the Problematic Online Gaming Questionnaire (POGQ). [PDF]
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players.
Zsolt Demetrovics +8 more
doaj +7 more sources
The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J) [PDF]
Background The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming.
Kazuya Inoue +4 more
doaj +5 more sources
Problematic Internet and Facebook use and online gaming among university students: An exploratory study [PDF]
Advances in technology have introduced new challenges and issues for policymakers and researchers. There is some debate in the literature whether the Internet, Facebook, and online gaming addictions may be true addiction disorders or are all ...
Dias Paulo +5 more
doaj +8 more sources
Understanding the Emergence of Comorbidity between Problematic Online Gaming and Gambling: A Network Analysis Approach [PDF]
Background/Objectives: Problematic online gaming and gambling tend to co-occur. The exact mechanisms underlying this phenomenon and the potential effects of gender differences remain unknown.
Marta Błoch, Błażej Misiak
doaj +4 more sources
Problematic online gaming mediates the association between attention-deficit/hyperactivity and subsequent mental health issues in adolescents [PDF]
Theoretical models suggest that attention-deficit/hyperactivity and problematic online gaming could contribute to negative mental health outcomes, yet evidence on their interplay remains limited. Using data from 3171 adolescents in the Tokyo Teen Cohort,
Zui C. Narita +10 more
doaj +2 more sources
The effects of negative life events on college students’ problematic online gaming use: a chain-mediated model of boredom proneness regulation [PDF]
The study investigated the impact of negative life events on college students’ problematic online gaming use, as well as the mediating role of basic psychological needs and anxiety, and the moderating effect of boredom proneness. A total of 1,102 college
Zhenyu Zhao +5 more
doaj +2 more sources
Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students [PDF]
Background The Problematic Online Gaming Questionnaire (POGQ) instrument consists of 18 items with a six-factor structure. This questionnaire is widely utilized to measure the degree of problematic online gaming, but the scale has not, up to date, been ...
Samira Abbouyi +5 more
doaj +2 more sources
Phenotypes associated with problematic online gaming and gambling: A clustering approach among young adults [PDF]
Background and objectives: Excessive engagement in online gaming and gambling is increasingly prevalent among young individuals, particularly first-year university students, and is associated with significant psychosocial damage.
Roser Granero +3 more
doaj +2 more sources
Life Satisfaction and Mindfulness in Esports-Involved Gamers in Türkiye: Parallel Mediation of Problematic Online Gaming and Maladaptive Daydreaming [PDF]
The present study explores the parallel mediating roles of problematic online gaming and maladaptive daydreaming on the relationship between life satisfaction and mindfulness in esports-involved gamers in Türkiye. This research area has attracted growing
Seyhan Bekir
doaj +2 more sources
Cyber-violence is the type of online risk behavior inclined to harm others. Development of new forms of cyber-violent behavior leads to the need to revise specific-item measures of cyber-violence periodically.
Daniela Šincek
doaj +1 more source

