Results 41 to 50 of about 9,199,400 (277)
The purpose of this study was to examine the longitudinal relationship between problematic online gaming and subjective health complaints and depressive symptoms, and the moderation of console-gaming aggression (i.e. verbal aggression, camping, trolling)
Wright, Michelle F. (Dr.) +3 more
core +1 more source
Gaming addiction in adolescence (revisited) [PDF]
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
core
Motivation and Cognitive-Behavioral Factors in Problematic Online Gaming [PDF]
Lockhart, E. N. (2021). Motivation and Cognitive-Behavioral Factors in Problematic Online Gaming. Singapore Conference of Applied Psychology, 67-115.A portion of the US population is choosing online games as a form of recreation and, consequently, is ...
Lockhart, Ezra N. S.
core
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]
There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same. The present study contributes to this question by examining the interrelationship and the overlap between PIU and POG in terms of sex, school ...
Orsolya Király +7 more
openaire +3 more sources
Problematic technology use during adolescence: why don’t teenagers seek treatment? [PDF]
In recent issues of Education and Health, I have briefly reviewed the empirical evidence relating to problematic use of technology by adolescents including online video gaming (Griffiths, 2014), social networking (Griffiths, 2013a; Kuss & Griffiths, 2011)
Griffiths, MD
core
Additional file 1. The Problematic Online Gaming Questionnaire-Japanese version (POGQ-J)
Kengo Yokomitsu (11734028) +4 more
core +1 more source
Continual Learning for Multimodal Data Fusion of a Soft Gripper
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley +1 more source
Online gaming motives, family relationships, and personality among Indian youth
Background: Youth involvement in gaming has become an important concern for mental health professionals due to its significant impact on functionality and relationships.
S J Ajith +4 more
doaj +1 more source
Toward a delineation of the differences between high engagement and problem gaming
The boundary between highly engaged and problematic video gaming is often debated in the behavioral addictions field. The present study assessed whether quality of life, motivational and protective factors may differentiate high-frequency gamers (i.e ...
Jake D. Slack +2 more
doaj +1 more source

