Results 61 to 70 of about 9,199,400 (277)

Problematic Gaming and Internet Use but Not Gambling May Be Overrepresented in Sexual Minorities – A Pilot Population Web Survey Study

open access: yesFrontiers in Psychology, 2018
Background: Substance-related addictive disorders are known to be overrepresented in non-heterosexual individuals, but it is largely unknown whether this is also the case for behavioral addictions such as problem gaming and gambling. This study aimed, in
Niroshani Broman, Anders Hakansson
doaj   +1 more source

Exploring problematic online gaming: A qualitative approach [PDF]

open access: yes, 2016
Online gaming, specifically Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a very popular pastime and often is the subject of scrutiny in the literature regarding problematic play. This study aimed to develop a better understanding
Waters, Joseph M
core  

Sustainable Materials Design With Multi‐Modal Artificial Intelligence

open access: yesAdvanced Science, EarlyView.
Critical mineral scarcity, high embodied carbon, and persistent pollution from materials processing intensify the need for sustainable materials design. This review frames the problem as multi‐objective optimization under heterogeneous, high‐dimensional evidence and highlights multi‐modal AI as an enabling pathway.
Tianyi Xu   +8 more
wiley   +1 more source

Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents [PDF]

open access: yesComputers in Human Behavior, 2017
Examining online social interactions along with patterns of video gaming behaviors and game addiction symptoms has the potential to enrich our understanding of disorders related to excessive video game play.We performed latent class analysis in a sample of 9733 adolescents based on heavy use of games, social networking and instant messaging, and game ...
Michelle Colder Carras   +5 more
openaire   +3 more sources

Online gaming and addiction: a psychosocial investigation using mixed methods [PDF]

open access: yes, 2010
Online virtual worlds known as Massively Multiplayer Online Role-Playing Games (MMORPGs) have gained increased popularity over the last decade. MMORPGs provide a sophisticated environment that enables complete immersion within the virtual world to the ...
Hussain, Z
core  

Neuromorphic Devices and Computing for Sensing, Memory, and Control

open access: yesAdvanced Science, EarlyView.
This review introduces neuromorphic devices made from diverse materials. These devices mimic neuronal functions and architectures and, when integrated with artificial or biological computing, can form closed loops with neurons for pressure, optical, acoustic, and biochemical sensing and modulation.
Zhengguang Zhu   +2 more
wiley   +1 more source

The associations between low-level gaming, high-level gaming and problematic alcohol use

open access: yesAddictive Behaviors Reports, 2019
The current study aimed to investigate associations between gaming and different patterns of problematic alcohol use, controlling for important demographics, personality and mental health covariates.
Eilin K. Erevik   +5 more
doaj   +1 more source

Association between problematic social media use, problematic online gaming, and problem gambling in Latvian adolescents​

open access: yes, 2023
Objectives: Problematic behaviours are emerging public health issue that may have negative impact on adolescent well-being. Little research has been done to determine whether problematic behaviours coexist in adolescents, and it is unknown what the ...
Gobiņa, Inese, Ozoliņa, Kristīne
core  

From Artificial to Embodied and Physical Intelligence in Smart Manufacturing

open access: yesAdvanced Science, EarlyView.
Smart manufacturing is reframed through complementary artificial, embodied, and physical intelligence, spanning computational reasoning, perception‐action coupling, and material‐level adaptation. Their integration across design, fabrication, operation, and maintenance reveals how intelligence can be co‐designed across algorithms, embodied agents, and ...
Kang Wang   +9 more
wiley   +1 more source

Hubungan problematic online game use dengan pola asuh pada remaja

open access: yesJurnal Psikologi Ulayat, 2020
Fitur hiburan yang berkembang seiring dengan perkembangan internet memberikan dampak positif dan negatif terhadap penggunanya. Salah satu dampak negatifnya ialah munculnya perilaku bermain game online sampai batas ia menciptakan dampak psikologis, sosial, sekolah, dan bekerja sehingga menimbulkan kesulitan dalam kehidupan seseorang dikenal dengan ...
Juandika Tri Sulistyo   +2 more
openaire   +4 more sources

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