Results 1 to 10 of about 509 (69)
Gender differences in problematic gaming among Chinese adolescents and young adults
Background This study aimed to evaluate the prevalence of problematic gaming among Chinese adolescents and young adults (CAYAs) and identify potential gender-specific risk variables.
Hongxian Chen +2 more
exaly +2 more sources
Association Between Adolescent Internet Gaming and Adult Problematic Web-Based Board Gaming
Introduction: The results of studies comparing the characteristics of Internet gaming with those of Internet gambling have been controversial. We hypothesized that problematic web-based board gaming behaviors are associated with psychological and social ...
Hanil Ryoo +4 more
doaj +1 more source
Problematic Internet and Facebook use and online gaming among university students: An exploratory study [PDF]
Advances in technology have introduced new challenges and issues for policymakers and researchers. There is some debate in the literature whether the Internet, Facebook, and online gaming addictions may be true addiction disorders or are all ...
Dias Paulo +5 more
doaj +1 more source
Background: Problematic gaming use is prevalent among the adolescents and young adults. The awareness of problematic gaming as a behavioral addiction is low in the community. Aims: This study was aimed to find the prevalence of problematic gaming, gaming
Parveen Kumar +5 more
doaj +1 more source
From Parental Bonding to Problematic Gaming: The Mediating Role of Adult Attachment Styles
Background: Research has found that parental failures of care during childhood and insecure attachment styles are positively associated with problematic gaming.
Gianluca Santoro +6 more
doaj +1 more source
Background To explore the relationship between future self-continuity and problematic mobile video gaming among Chinese college students and to examine the serial mediation of consideration of future consequences and state self-control capacity on the ...
Junxian Shen, Jiansong Zheng, Tao Zhang
doaj +1 more source
Background: The COVID-19 pandemic has negatively impacted mental health, contributing to increase the feeling of loneliness, the psychological distress, and the gaming involvement.
Maria Ciccarelli +6 more
doaj +1 more source
Esports (electronic sports) programs are a variant of competitive gaming and have expanded worldwide in recent years. The prevalence of problematic gaming and gaming disorders (GD) is predicted to increase in adolescents.
Kentaro Kawabe +5 more
doaj +1 more source
The aim of this study was to explore the relationship between online gaming motivation, self-concept clarity and problematic online gaming. More specifically, the study investigated the mediating role of gaming motives between self-concept clarity and ...
Berislav Šporčić +1 more
doaj +1 more source
Eye problems and musculoskeletal pain in Pokémon Go players
Individuals benefit from Pokémon Go (PG) gaming because this mobile augmented reality geolocation video game provides an attractive opportunity to increase physical activity outdoors and socialize.
Lukasz D. Kaczmarek +2 more
doaj +1 more source

