Results 11 to 20 of about 499,899 (138)

The development of the Problematic Online Gaming Questionnaire (POGQ). [PDF]

open access: yesPLoS ONE, 2012
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players.
Zsolt Demetrovics   +8 more
doaj   +7 more sources

Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics

open access: yesAddictive Behaviors Reports, 2020
Introduction: Gaming disorder was included in the 11th revision of the International Classification of Diseases (ICD 11) and the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a tentative diagnosis ...
Frida André   +3 more
doaj   +5 more sources

An Overview of Problematic Gaming [PDF]

open access: yes, 2015
This chapter presents issues surrounding the definition and conceptualization of problematic gaming, discusses its history, and reviews research into its epidemiology, associated factors, and treatment.
Griffiths, MD   +3 more
openaire   +4 more sources

Problematic gaming exists and is an example of disordered gaming [PDF]

open access: yes, 2017
Background: The recent paper by Aarseth et al. (2016) questioned whether problematic gaming should be considered a new disorder particularly because “Gaming Disorder” (GD) has been identified as a disorder to be included in the next (11th) revision of the World Health Organization’s International Classification of Diseases (ICD-11). Methods: This study
Kuss, Daria J.   +15 more
core   +5 more sources

Problematic Gaming Behaviour in Finnish Adolescents and Young Adults: Relation to Game Genres, Gaming Motives and Self-Awareness of Problematic Use [PDF]

open access: yesInternational Journal of Mental Health and Addiction, 2016
The aim of this study was to explore the relation between Problematic Gaming Behaviour (PGB) and specific psychological factors (gaming motives, self-awareness of problematic gaming behaviour) and structural factors (game genres) among Finnish adolescents and young adults.
Männikkö, Niko   +4 more
openaire   +6 more sources

Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents [PDF]

open access: yesCyberpsychology, Behavior, and Social Networking, 2013
The rise and growing popularity of online games has led to the appearance of excessive gaming that in some cases can lead to physical and psychological problems. Several measures have been developed to explore the nature and the scale of the phenomenon. However, few measures have been validated psychometrically. The aim of the present study was to test
Orsolya Pápay   +9 more
core   +7 more sources

The associations between low-level gaming, high-level gaming and problematic alcohol use [PDF]

open access: yesAddictive Behaviors Reports, 2019
The current study aimed to investigate associations between gaming and different patterns of problematic alcohol use, controlling for important demographics, personality and mental health covariates.
Eilin K. Erevik   +5 more
doaj   +2 more sources

Dissociation in Problematic Gaming: a Systematic Review [PDF]

open access: yesCurrent Addiction Reports, 2019
The present article consists of a systematic review of recent (2007–2018) empirical studies addressing the relationship between problematic gaming and dissociation. Nineteen peer-reviewed empirical studies that examined the relationship between problematic gaming and dissociation were identified.
Guglielmucci, Fanny   +6 more
core   +7 more sources

Gamers’ Motivations and Problematic Gaming

open access: yesInternational Journal of Cyber Behavior, Psychology and Learning, 2011
This study explores the factors that contribute to problematic gaming among players of Massively Multiplayer Online Role Playing Games (MMOs for short), in particular, the game World of Warcraft. It examines motivations based on the Self Determination Theory (SDT) and motivations based on Yee’s player orientations. A total of 128 gamers participated in
Nikole Wing Ka Kwok, Angeline Khoo
openaire   +3 more sources

Associations of bullying victimization with problematic internet gaming and problematic social media use among adolescents: moderators and differences

open access: yesChild and Adolescent Psychiatry and Mental Health
Background Bullying, problematic internet gaming, and problematic social media use are concerning phenomena, especially among youth. However, studies including all three of them are scarce.
Franziska Neumayer   +4 more
doaj   +2 more sources

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