Results 11 to 20 of about 658 (209)

The development of the Problematic Online Gaming Questionnaire (POGQ). [PDF]

open access: yesPLoS ONE, 2012
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players.
Zsolt Demetrovics   +8 more
doaj   +5 more sources

Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics

open access: yesAddictive Behaviors Reports, 2020
Introduction: Gaming disorder was included in the 11th revision of the International Classification of Diseases (ICD 11) and the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a tentative diagnosis ...
Frida André   +3 more
doaj   +3 more sources

The temporal stability of problematic gaming and gaming disorder: A systematic review and meta-analysis

open access: yesAddictive Behaviors Reports
Classifying problematic gaming/gaming disorder as a formal psychiatric diagnosis requires data on its level of temporal stability: are the dysfunctional symptoms transient or can they persist in the absence of treatment?
An-Pyng Sun   +3 more
doaj   +3 more sources

In‐session gaming as a tool in treating adolescent problematic gaming

open access: yesFamily Process, 2022
AbstractFor some adolescent gamers, playing online games may become problematic, impairing functioning in personal, family, and other life domains. Parental and family factors are known to influence the odds that adolescents may develop problematic gaming (PG), negative parenting and conflictual family dynamics increasing the risk, whereas positive ...
Philip Nielsen   +4 more
openaire   +3 more sources

The Effectiveness of Game Coding Education on Problematic Internet Gaming

open access: yesPsychiatry Investigation, 2023
Objective Problematic internet gaming in adolescents is associated with various negative outcomes, such as low self-esteem, depression, anxiety, and attention problems. We hypothesized that game coding education, by improving adolescents’ self-esteem, would be more effective than game literacy education in mitigating problematic internet gaming.Methods
Sungah Chung   +3 more
openaire   +2 more sources

Gaming passion contributes to the definition and identification of problematic gaming

open access: yesAddictive Behaviors, 2023
Even if for most people playing video games is a healthy leisure activity, a minority of vulnerable users present an excessive use associated to negative consequences (e.g., psychosocial maladjustment, sleep interference) and functional impairment. The current study first aims to identify psychological factors that contribute to discriminate highly ...
Alexandre Infanti   +4 more
openaire   +5 more sources

An exploratory study of problematic shopping and problematic video gaming in adolescents

open access: yesPLOS ONE, 2022
Problematic video gaming (PVG) and problematic shopping (PS) are addictive behaviors prevalent in adolescents, characterized by positive and negative reinforcement, and associated with psychosocial impairment. This study examined how PS and PVG relate in adolescents. It also examined how PS interacts with PVG in relation to health/functioning measures.
Norman R. Greenberg   +4 more
openaire   +3 more sources

The problematic coexistence of "internet gaming disorder" and esports [PDF]

open access: yesProceedings of the 12th International Conference on the Foundations of Digital Games, 2017
Whether or not gaming causes addiction continues to be debated in the scholarly literature. The American Psychiatric Association has proposed "Internet gaming disorder," a non-substance addictive disorder, in order to encourage further research on the subject.
Rune Kristian Lundedal Nielsen   +1 more
openaire   +4 more sources

Problematic online gaming and the COVID-19 pandemic [PDF]

open access: yesJournal of Behavioral Addictions, 2020
AbstractStay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes.
Daniel L. King   +3 more
openaire   +4 more sources

Problematic Online Gaming [PDF]

open access: yes, 2014
Since their appearance in the 1990s, online video games have become widely popular and accessible. Nowadays, they are one of the most widespread recreational activities irrespective of culture, age, and gender. Parallel with this, dangers of problematic use have begun to arise.
Király, Orsolya   +3 more
openaire   +1 more source

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