Results 51 to 60 of about 9,199,400 (277)
An overview of problematic gaming [PDF]
This chapter presents issues surrounding the definition and conceptualization of problematic gaming, discusses its history, and reviews research into its epidemiology, associated factors, and treatment.
Demetrovics, Zsolt +12 more
core +1 more source
Mutual Adaptation and Influence: Review of Latent Dynamics Models in Human–Robot Interaction
Robots are becoming better teammates by learning hidden patterns in how people act. This review covers how state‐of‐the‐art approaches leverage these patterns to help robots not only react but also anticipate and guide cooperation. Here, we synthesize a unifying framework for these approaches, classify and review existing works, and highlight key ...
Mason O. Smith +4 more
wiley +1 more source
Background The problematic use of online gaming, social networking sites (SNS) and online pornography (OP) is an evolving problem. Contrary to the problematic use of SNS and OP, Internet gaming disorder (IGD) was included in the new edition of the ...
Manuel Mennig +2 more
doaj +1 more source
A cross-genre study of online gaming: player demographics, motivation for play, and social interactions among players [PDF]
One key limitation with the contemporary online gaming research literature is that much of the published research has tended to examine only one genre of games (i.e., Massively Multiplayer Online Role Playing Games).
Griffiths, MD, Ghuman, D
core
This review maps the methods to monitor robots’ health by fusing vibration, sound, control signals, vision, force, and oil information with artificial intelligence. It identifies deep learning, transfer learning, digital twins, and physics‐informed models as key methodological pathways enabling earlier diagnosis, safer human–robot collaboration, and ...
Yuting Qiao +6 more
wiley +1 more source
Online gaming addiction has become an important issue affecting the physical and mental health of college students, but its formation mechanism remains incompletely understood. Based on the I-PACE (Interaction of Person-Affect-Cognition-Execution) model,
Xia Zhao, Cheng Wang, Wei Liu
doaj +1 more source
A Study on Online Gaming and Its Effect on Emotional Regulation – Online Survey
Aims: The study aimed to study the prevalence of problematic online gaming and find out association between problematic gaming with domains of emotional regulation.
Poornima Khadanga +3 more
doaj +1 more source
Bupropion in the treatment of problematic online game play in patients with major depressive disorder [PDF]
As one of the problematic behaviors in patients with major depressive disorder (MDD), excessive online game play (EOP) has been reported in a number of recent studies. Bupropion has been evaluated as a potential treatment for MDD and substance dependence.
Doug Hyun, Han, Perry F, Renshaw
openaire +2 more sources
Excessive online computer use and learning disabilities [PDF]
Online gaming has become a very popular leisure activity among adolescents. Research suggests that a small minority of adolescents may display problematic gaming behaviour and that some of these individuals may be addicted to online games, including ...
Griffiths, MD
core
Consensus Formation and Change are Enhanced by Neutrality
Neutral agents are shown to enhance both the formation and overturning of consensus in collective decision‐making. A general mathematical model and experiments with locusts and humans reveal that neutrality enables robust consensus via simple interactions and accelerates consensus change by reducing effective population size.
Andrei Sontag +3 more
wiley +1 more source

