Results 31 to 40 of about 7,089 (242)
Problematic online gaming. Is it real and does it matter to our teenagers?
Background: Video games and social media have become an ubiquitous part of our society. Video games have been associated with both positive and negative health consequences. There is a growing body of literature supporting the idea that users can develop problematic interactive media use.
Kaplan, Kevin, MD +6 more
openaire +2 more sources
Abstract Children's relationship with time in preschools is an under‐researched area. Young children rarely know how to measure time using a clock, but their experiences of time may contribute to understanding children's well‐being and debates about quality in preschools.
Kristín Dýrfjörð +3 more
wiley +1 more source
Dysfunctional impulsivity in online gaming addiction and engagement
Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers.
Lukas Blinka +2 more
doaj +1 more source
Where, when, and to whom gaming motives may be harmful? A systematic review
The alarming growth in online gaming activities in recent years calls for an understanding of the determinants of gaming behaviors among adolescents and young adults.
Senthil Amudhan +5 more
doaj +1 more source
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
wiley +1 more source
Helicopter Parenting, Self-Control, and Problematic Online Gaming among Emerging Adults
Bu çalışma, beliren yetişkinler arasında algılanan helikopter ebeveynlik tutumu ile problemli çevrimiçi oyun oynama davranışı ilişkisinde öz-kontrolün aracılık rolünü incelemeyi amaçlamıştır. Çevrimiçi kesitsel anket çalışması yoluyla Türkiye’den 186 oyuncuya ulaşılmıştır.
SÜSEN, Yankı +2 more
openaire +3 more sources
E-Sports, Anxiety, Aggression and Psychological Well-being: A Cross-sectional Study [PDF]
Introduction: Electronic sports or e-sports is also known as online gaming, professional gaming, computer gaming. Nowadays E-sports has gained a lot of popularity in the area of research.
Lata Kumari, Usha Sharma, Sukhmani Singh
doaj +1 more source
Research investigating female gaming is relatively scarce, and past research has demonstrated that men are more likely to be problematic gamers. Few studies have focused on female gamers in community samples, and those that have been published have ...
Olatz Lopez-Fernandez +4 more
doaj +1 more source
Motives for online games and problematic online gaming [PDF]
Tehnologija ima vrlo važnu ulogu u današnjem svijetu, posebno u životu mladih osoba, koje se uz pomoć tehnologije sve češće druže i komuniciraju. Isto tako, tehnologija omogućuje online igranje koje nas može uvući u svoj svijet toliko duboko da zaboravimo na probleme u svakodnevnom životu.
openaire
T104. PSYCHOTIC-LIKE EXPERIENCES AND PROBLEMATIC GAMING BEHAVIOR IN ONLINE GAME FORUMS
Abstract Background Psychotic-like experiences (PLE) are reported in the general population, characterizing a non-clinical psychosis phenotype. Although those who report PLE have a higher probability of transitioning to psychosis, PLE are usually a transitory state, and most individuals will not ...
Santesteban-Echarri, Olga +8 more
openaire +1 more source

