Results 31 to 40 of about 9,199,400 (277)
Abstract Children's relationship with time in preschools is an under‐researched area. Young children rarely know how to measure time using a clock, but their experiences of time may contribute to understanding children's well‐being and debates about quality in preschools.
Kristín Dýrfjörð +3 more
wiley +1 more source
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
wiley +1 more source
Examining young Australian men's help-seeking towards mental well-being in a problematic online gaming context [PDF]
This social marketing thesis examined the help-seeking behaviour of young Australian men aged 18-25 years old towards overcoming problematic online gaming.
Sato, Rachel Akiko
core +1 more source
Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study [PDF]
Previous research has suggested that motives play an important role in several potentially addictive activities including online gaming. The aims of the present study were to (i) examine the mediation effect of different online gaming motives between ...
Zsolt Demetrovics +11 more
core +1 more source
Research investigating female gaming is relatively scarce, and past research has demonstrated that men are more likely to be problematic gamers. Few studies have focused on female gamers in community samples, and those that have been published have ...
Olatz Lopez-Fernandez +4 more
doaj +1 more source
Motives for online games and problematic online gaming [PDF]
Tehnologija ima vrlo važnu ulogu u današnjem svijetu, posebno u životu mladih osoba, koje se uz pomoć tehnologije sve češće druže i komuniciraju. Isto tako, tehnologija omogućuje online igranje koje nas može uvući u svoj svijet toliko duboko da zaboravimo na probleme u svakodnevnom životu.
openaire
Modelling Online Gaming Metacognitions: The Role of Time Spent Gaming in Predicting Problematic Internet Use [PDF]
© 2020, The Author(s). In recent years there have been growing concerns about problematic Internet use (PIU) as potential mental health problem. Among the many activities available on the Internet, the time spent gaming appears one of the most frequent ...
Spada, MM +5 more
core +2 more sources
T104. PSYCHOTIC-LIKE EXPERIENCES AND PROBLEMATIC GAMING BEHAVIOR IN ONLINE GAME FORUMS
Abstract Background Psychotic-like experiences (PLE) are reported in the general population, characterizing a non-clinical psychosis phenotype. Although those who report PLE have a higher probability of transitioning to psychosis, PLE are usually a transitory state, and most individuals will not ...
Santesteban-Echarri, Olga +8 more
openaire +1 more source
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels of Internet Gaming Disorder independently of negative affect and problematic Internet use.
Socayna Moudiab, Marcantonio M. Spada
doaj +1 more source
Utility of Parental Mediation Model on Youth’s Problematic Online Gaming [PDF]
The Parental Mediation Model PMM) was initially designed to regulate children’s attitudes towards the traditional media. In the present era, because of prevalent online media there is a need for similar regulative measures. Spending long hours on social media and playing online games increase the risks of exposure to the negative outcomes of online ...
Benrazavi, R, Teimouri, M, Griffiths, MD
openaire +1 more source

