Results 31 to 40 of about 7,089 (242)

Problematic online gaming. Is it real and does it matter to our teenagers?

open access: yesJournal of Applied Research on Children: Informing Policy for Children at Risk, 2022
Background: Video games and social media have become an ubiquitous part of our society. Video games have been associated with both positive and negative health consequences. There is a growing body of literature supporting the idea that users can develop problematic interactive media use.
Kaplan, Kevin, MD   +6 more
openaire   +2 more sources

Young children's perspectives of time: New directions for co‐constructing understandings of quality in ECEC

open access: yesBritish Educational Research Journal, EarlyView., 2023
Abstract Children's relationship with time in preschools is an under‐researched area. Young children rarely know how to measure time using a clock, but their experiences of time may contribute to understanding children's well‐being and debates about quality in preschools.
Kristín Dýrfjörð   +3 more
wiley   +1 more source

Dysfunctional impulsivity in online gaming addiction and engagement

open access: yesCyberpsychology: Journal of Psychosocial Research on Cyberpspace, 2016
Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers.
Lukas Blinka   +2 more
doaj   +1 more source

Where, when, and to whom gaming motives may be harmful? A systematic review

open access: yesIndustrial Psychiatry Journal, 2022
The alarming growth in online gaming activities in recent years calls for an understanding of the determinants of gaming behaviors among adolescents and young adults.
Senthil Amudhan   +5 more
doaj   +1 more source

Conceptualising quality early childhood education: Learning from young children in Brazil and South Africa through creative and play‐based methods

open access: yesBritish Educational Research Journal, EarlyView., 2023
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright   +8 more
wiley   +1 more source

Helicopter Parenting, Self-Control, and Problematic Online Gaming among Emerging Adults

open access: yesKlinik Psikoloji Dergisi, 2021
Bu çalışma, beliren yetişkinler arasında algılanan helikopter ebeveynlik tutumu ile problemli çevrimiçi oyun oynama davranışı ilişkisinde öz-kontrolün aracılık rolünü incelemeyi amaçlamıştır. Çevrimiçi kesitsel anket çalışması yoluyla Türkiye’den 186 oyuncuya ulaşılmıştır.
SÜSEN, Yankı   +2 more
openaire   +3 more sources

E-Sports, Anxiety, Aggression and Psychological Well-being: A Cross-sectional Study [PDF]

open access: yesJournal of Clinical and Diagnostic Research, 2022
Introduction: Electronic sports or e-sports is also known as online gaming, professional gaming, computer gaming. Nowadays E-sports has gained a lot of popularity in the area of research.
Lata Kumari, Usha Sharma, Sukhmani Singh
doaj   +1 more source

Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives

open access: yesFrontiers in Psychology, 2019
Research investigating female gaming is relatively scarce, and past research has demonstrated that men are more likely to be problematic gamers. Few studies have focused on female gamers in community samples, and those that have been published have ...
Olatz Lopez-Fernandez   +4 more
doaj   +1 more source

Motives for online games and problematic online gaming [PDF]

open access: yes, 2021
Tehnologija ima vrlo važnu ulogu u današnjem svijetu, posebno u životu mladih osoba, koje se uz pomoć tehnologije sve češće druže i komuniciraju. Isto tako, tehnologija omogućuje online igranje koje nas može uvući u svoj svijet toliko duboko da zaboravimo na probleme u svakodnevnom životu.
openaire  

T104. PSYCHOTIC-LIKE EXPERIENCES AND PROBLEMATIC GAMING BEHAVIOR IN ONLINE GAME FORUMS

open access: yesSchizophrenia Bulletin, 2020
Abstract Background Psychotic-like experiences (PLE) are reported in the general population, characterizing a non-clinical psychosis phenotype. Although those who report PLE have a higher probability of transitioning to psychosis, PLE are usually a transitory state, and most individuals will not ...
Santesteban-Echarri, Olga   +8 more
openaire   +1 more source

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