The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey [PDF]
BackgroundThe rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety) and
Király, Orsolya +6 more
doaj +7 more sources
Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents. [PDF]
The rise and growing popularity of online games has led to the appearance of excessive gaming that in some cases can lead to physical and psychological problems. Several measures have been developed to explore the nature and the scale of the phenomenon. However, few measures have been validated psychometrically. The aim of the present study was to test
Pápay O +9 more
europepmc +9 more sources
The aim of this study was to explore the relationship between online gaming motivation, self-concept clarity and problematic online gaming. More specifically, the study investigated the mediating role of gaming motives between self-concept clarity and ...
Berislav Šporčić +1 more
doaj +2 more sources
Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking [PDF]
The aim of the current study was to investigate how problematic online gaming, problematic online gambling, problematic online shopping, problematic online pornography use, and problematic online social networking are associated with each other in bivariate and multivariate, network analytic analyses in an international gamer population.
Dmitri Rozgonjuk +3 more
openaire +4 more sources
Problematic online gaming and the COVID-19 pandemic. [PDF]
AbstractStay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes.
King DL +3 more
europepmc +7 more sources
Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames. [PDF]
AbstractAlthough significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations.
Viana RB +6 more
europepmc +5 more sources
Personality and impulsivity traits associated with problematic online gaming and poker playing. [PDF]
Abstract Online gambling and gaming are associated with Problematic Usage of the Internet (PUI) in subgroups of individuals. This study aimed to assess how different personality dimensions are associated with PUI scores of Massively Multiplayer Online Role Playing Games (MMORPG) players and online poker players ...
Anci E +15 more
europepmc +4 more sources
The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience. [PDF]
Background and aims Vulnerability to stress appears to be a potential predisposing factor for developing specific internet-use disorders, such as Internet Gaming Disorder (IGD). Studies investigating the protective effect of psychological resilience against the impact of perceived stress on IGD and weekly ...
Canale N +5 more
europepmc +7 more sources
From Parental Bonding to Problematic Gaming: The Mediating Role of Adult Attachment Styles
Background: Research has found that parental failures of care during childhood and insecure attachment styles are positively associated with problematic gaming.
Gianluca Santoro +6 more
doaj +1 more source
Explanatory theoretical models have proposed an association between problematic online gaming and abilities or strategies in alleviating distress or negative emotions in times of stress as proximal non-gaming-related personality factors.
Gyöngyi Kökönyei +15 more
doaj +1 more source

