Results 221 to 230 of about 21,085 (255)
Some of the next articles are maybe not open access.
2011
Online gaming has become a major part of our culture. In order to understand this new media in our society we must examine the motivations for playing these types of games and how that impacts individuals processing of information. This book chapter sets out to examine those motivations and how motivational processing influences in-game content during ...
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Online gaming has become a major part of our culture. In order to understand this new media in our society we must examine the motivations for playing these types of games and how that impacts individuals processing of information. This book chapter sets out to examine those motivations and how motivational processing influences in-game content during ...
openaire +2 more sources
Social Interactions in Online Gaming
International Journal of Game-Based Learning, 2011This paper briefly overviews five studies examining massively multiplayer online role-playing games (MMORPGs). The first study surveyed 540 gamers and showed that the social aspects of the game were the most important factor for many gamers. The second study explored the social interactions of 912 MMORPG players and showed they created strong ...
Mark Griffiths 0001 +6 more
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Taxonomy of online game security
The Electronic Library, 2004Presents a classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions case by case, this paper newly classifies attacks by objectives and methods. Moreover, presents attacks in each of four layers: client, server, network, and environment.
Ki J., Cheon J.H., Kang J.-U., Kim D.
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Online and multiplayer gaming ? An overview
Virtual Reality, 2000This paper gives a broad overview of the technology and market for on-line and multiplayer computer gaming. Some economic considerations and their influence on the choice of technologies are examined. Particular attention is given to the ‘massively-multiplayer’ and ‘persistent world’ type of games, and the special problems that arise in these ...
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Assessment and Certification of Online Games as Online Games of Skill
SSRN Electronic Journal, 2023Bimal Roy, nachiketa chattopadhyay
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Responsible Gaming for online Gaming
Gaming Law Review, 2021Seth Palansky +3 more
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Online gaming and internet gaming disorder in Iran: patterns, motivations, and correlates
Current Psychology, 2022Zsolt Demetrovics +2 more
exaly

