Results 171 to 180 of about 512,301 (238)
Integrating physical activity into esports practice: predicting mental well-being and cognitive fatigue through a dual SEM-XAI approach. [PDF]
Zhou X, Ma R.
europepmc +1 more source
ABSTRACT Background Aging simulation may promote the knowledge and skills of healthcare providers and students. We hypothesized that interprofessional simulation related to the care of older adults could influence healthcare students' self‐reported attitudes towards older patients. Materials and Methods Interprofessional role‐play simulations dedicated
Sophie Prissette +10 more
wiley +1 more source
A two-decade bibliometric analysis (2004-2024) of parental factors in the context of internet gaming disorder research. [PDF]
Novak V +7 more
europepmc +1 more source
ABSTRACT Aim While puzzle‐based examinations are increasingly used to promote engagement in anatomy education, the mechanisms underlying their effects on learning and emotional responses remain insufficiently understood. This clarification study aimed to examine how puzzle‐based examinations are associated with students' motivation, cognitive ...
Halil Yilmaz, Muhammet Değermenci
wiley +1 more source
Digital Phenotyping of High-Risk Gaming Behavior Using Wearable Devices. [PDF]
Song Y +12 more
europepmc +1 more source
Gaming behavior changes in families: Mothers and children during the COVID‐19 pandemic
ABSTRACT Objective We examined changes in gaming behavior among families with young children during the COVID‐19 pandemic and their association with pre‐pandemic media use types and family climate. Background The pandemic reshaped families' mediatized daily lives.
Simone Schüller +4 more
wiley +1 more source
Problematic internet use and borderline personality features: A systematic review informed by the alternative model of personality disorders. [PDF]
Chesivoir E, Hernandez E, Dolan S.
europepmc +1 more source

