Results 171 to 180 of about 512,301 (238)

Cognitive Behavioral Therapy vs Media Literacy for Prevention of Gaming Disorder and Unspecified Internet Use Disorder: A Randomized Clinical Trial.

open access: yesJAMA Netw Open
Lindenberg K   +9 more
europepmc   +1 more source

Outcomes for post‐transplant relapsed acute lymphoblastic leukaemia in the era of novel therapies: A retrospective multicentre UK study

open access: yes
British Journal of Haematology, EarlyView.
Alexandros Rampotas   +16 more
wiley   +1 more source

Impact of Interprofessional Simulation on Health Students' Self‐Reported Attitudes Towards Older Adults: A Pre‐Post Questionnaire‐Based Study

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Background Aging simulation may promote the knowledge and skills of healthcare providers and students. We hypothesized that interprofessional simulation related to the care of older adults could influence healthcare students' self‐reported attitudes towards older patients. Materials and Methods Interprofessional role‐play simulations dedicated
Sophie Prissette   +10 more
wiley   +1 more source

A two-decade bibliometric analysis (2004-2024) of parental factors in the context of internet gaming disorder research. [PDF]

open access: yesFront Psychiatry
Novak V   +7 more
europepmc   +1 more source

The Mechanisms Underlying the Effects of Puzzle‐Based Examinations on Anatomy Students: A Clarification Study

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Aim While puzzle‐based examinations are increasingly used to promote engagement in anatomy education, the mechanisms underlying their effects on learning and emotional responses remain insufficiently understood. This clarification study aimed to examine how puzzle‐based examinations are associated with students' motivation, cognitive ...
Halil Yilmaz, Muhammet Değermenci
wiley   +1 more source

Digital Phenotyping of High-Risk Gaming Behavior Using Wearable Devices. [PDF]

open access: yesAlpha Psychiatry
Song Y   +12 more
europepmc   +1 more source

Gaming behavior changes in families: Mothers and children during the COVID‐19 pandemic

open access: yesFamily Relations, EarlyView.
ABSTRACT Objective We examined changes in gaming behavior among families with young children during the COVID‐19 pandemic and their association with pre‐pandemic media use types and family climate. Background The pandemic reshaped families' mediatized daily lives.
Simone Schüller   +4 more
wiley   +1 more source

Home - About - Disclaimer - Privacy