Results 201 to 210 of about 512,301 (238)
Some of the next articles are maybe not open access.
Abstraction pathologies in extensive games
International Joint Conference on Autonomous Agents and Multiagent Systems, 2009Extensive games can be used to model many scenarios in which multiple agents interact with an environment. There has been considerable recent research on finding strong strategies in very large, zero-sum extensive games. The standard approach in such work is to employ abstraction techniques to derive a more tractably sized game.
Kevin Waugh +3 more
openaire +2 more sources
Video game addiction: The push to pathologize video games.
Professional Psychology: Research and Practice, 2017With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial.
Anthony M. Bean +3 more
openaire +3 more sources
Avoiding Game-Tree Pathology in Multi-player Games
2015 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT), 2015Game-tree pathology is a phenomenon where searching a game-tree deeper gives results in worse decision. There are several solutions to dealing with game-tree pathology in two-players games, however there is no algorithmic solution available for coping with game-tree pathology in multi-player games.
Tal Shmueli, Inon Zuckerman
openaire +2 more sources
Contextualizing Pathological Gaming – A Proof-of-Concept Study
DiGRA Digital Library, 2018In 2013, “Internet Gaming Disorder” (IGD) was proposed as a formal disorder, by the American Psychiatric Association (APA).We present the results of a qualitative interview study wherein we apply a screening tool to “gaming professionals”. We compare our subjects’ perception of their own gaming habits, with how they are scored by a questionnaire and ...
Boonen, Capser +4 more
openaire +3 more sources
An investigation of the causes of pathology in games
Artificial Intelligence, 1982Abstract Game trees are a useful model of many kinds of decision-making situations, and have been the subject of considerable investigation by researchers in both artificial intelligence and decision analysis. Until recently it was almost universally believed that searching deeper on a game tree would in general improve the quality of a decision ...
openaire +1 more source
On the nature of pathology in game searching
Artificial Intelligence, 1983Abstract Game-playing programs usually process the estimates attached to game positions through repeated minimax operations, as if these were true terminal payoffs. This process introduces a spurious noise which degrades the quality of the decisions and, in the extreme case, may cause a pathological phenomenon: the deeper we search the worse we play.
openaire +2 more sources
Pathological Preoccupation with Video Games
Journal of the American Academy of Child & Adolescent Psychiatry, 1990Controversy continues concerning the harmfulness of video game use by children. The author encountered clearly pathological preoccupation with video games in a preadolescent. The child had stolen, forged checks, and skipped school to continue using video games. He and his mother were physically abused by his father.
openaire +2 more sources
Cyberpsychology, Behavior, and Social Networking, 2015
This study tested the predictive power of gaming versatility (i.e., the number of video game genres engaged in) on game addiction in male adolescents, controlling for time spent on gaming. Participants were 701 male adolescents attending high school (Mage=15.6 years).
DONATI, MARIA ANNA +3 more
openaire +3 more sources
This study tested the predictive power of gaming versatility (i.e., the number of video game genres engaged in) on game addiction in male adolescents, controlling for time spent on gaming. Participants were 701 male adolescents attending high school (Mage=15.6 years).
DONATI, MARIA ANNA +3 more
openaire +3 more sources
Pathology on game trees revisited, and an alternative to minimaxing
Artificial Intelligence, 1983Almost all game tree search procedures used in artificial intelligence are variants on minimaxing. Until recently, it was almost universally believed that searching deeper on the game tree with such procedures would in general yield a better decision. However, recent investigations have revealed the existence of many game trees and evaluation functions
openaire +2 more sources
On game graph structure and its influence on pathology
International Journal of Computer & Information Sciences, 1983In this paper the author deals with game tree search procedures that could be recognized as variant of the minimax procedure. He investigates so called ''pathological'' games for which deeper searching could have a negative influence on quality of decisions. Some causes of such pathology are discussed. It is shown e.g. that pathology is less likely for
openaire +2 more sources

