Fluoride‐Free Mouthwashes Available Over‐The‐Counter in the US‐An Overview
ABSTRACT Purpose Fluoride‐free mouthwashes (FFM) are commonly used by patients for a variety of cosmetic and/or therapeutic reasons. The purpose of this study was to investigate the composition and purposes of FFM available over‐the‐counter in the US.
Astrid C. Valdivia‐Tapia +3 more
wiley +1 more source
Measuring cue-elicited responding in the context of gaming and online shopping: Validity and reliability of a short Pavlovian-to-instrumental transfer paradigm. [PDF]
Schmid AM +10 more
europepmc +1 more source
Literary Journalism on Trial: Janet Malcolm, Criminal Character and the Legacy of New Journalism
Critical Quarterly, EarlyView.
Jess Cotton
wiley +1 more source
ABSTRACT Background Computer vision methods based on artificial intelligence (AI) have found numerous applications in endodontic diagnosis and treatment planning. While most current applications employ discriminative deep learning models for detection and classification tasks, the field is now witnessing the rise of generative AI (GenAI), a class of AI
Hossein Mohammad‐Rahimi +6 more
wiley +1 more source
Persistent appetitive memory in problematic pornography users. [PDF]
Kampa M, Krikova K, Stark R, Klucken T.
europepmc +1 more source
Neurodiversity and intersectionality in the workplace: A narrative review and research agenda
Abstract Neurodiversity has important implications for individuals and organizations as an increasingly salient but under‐researched dimension of diversity in the workplace. In this article, we provide an interdisciplinary review of neurodiversity research through the lens of intersectionality, with a particular focus on the potential ways ...
Thomas Calvard +2 more
wiley +1 more source
Effect of increase in allotted time on game playing performance: Case study of an online word game
Online game players tend to differ in the duration of time they play. However, no matter whether the time on playing an online game is spent positively or negatively, we may assume that when the duration of each online-game round is increased, players ...
Kincart, Andrew, Putthiwanit, Chutinon
core
ADHD and gaming addiction in adolescents: psychosocial mediators in the adolescent brain cognitive development study. [PDF]
Lopez DA +3 more
europepmc +1 more source
ABSTRACT Aim To identify the experiences and perceptions of healthcare professionals on artificial intelligence in healthcare. Design Systematic literature review of qualitative studies and meta‐aggregation. Data Sources CINAHL, PubMed, Scopus, Medic and ProQuest were systematically searched on December 9, 2024. Results Twenty‐six studies were included
Huotari Sini +6 more
wiley +1 more source
Entrapment in games: Reframing persistence in the I-PACE framework. [PDF]
Strojny P, Kłosiński M.
europepmc +1 more source

