Results 81 to 90 of about 20,128 (287)

Everyday gambling in New Zealand [PDF]

open access: yes, 2001
There is a sizeable body of statistics on gambling in New Zealand which points albeit unintentionally - to the everyday status of this activity. Max Abbott and Rachel Volberg, two leading figures in the rapidly growing discipline of gambling studies ...
Curtis, Bruce, Wilson, Cate
core   +1 more source

Can disordered mobile phone use be considered a behavioral addiction? An update on current evidence and a comprehensive model for future research [PDF]

open access: yes, 2015
Despite the many positive outcomes, excessive mobile phone use is now often associated with potentially harmful and/or disturbing behaviors (e.g., symptoms of deregulated use, negative impact on various aspects of daily life such as relationship problems,
A Bianchi   +55 more
core   +1 more source

Most Upper Extremity Injuries in Elite Summer League Baseball Players Occur From Overuse, Affect the Shoulder, and Result in Missed Playing Time

open access: yesArthroscopy, Sports Medicine, and Rehabilitation, EarlyView.
Purpose To characterize the epidemiology of upper extremity injuries among elite college baseball players in 1 league over 5 seasons. Methods Deidentified arm injury reports were recorded from the 2018, 2019, 2021, 2022, and 2023 Cape Cod Baseball League (CCBL) seasons.
David F. Painter   +6 more
wiley   +1 more source

Would Re-Criminalizing U.S. Gambling Pump-Prime the Economy and Could U.S. Gambling Facilities Be Transformed into Educational and High-Tech Facilities?: Will the Legal Discovery of Gambling Companies' Secrets Confirm Research Issues? [PDF]

open access: yes, 2003
Economists and sociologists noted that the economic justifications for decriminalized gambling such as claims of new jobs, public revenues, and business development were the same types of arguments that Lincoln decried as being utilized to justify ...
Kindt, John Warren
core  

Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]

open access: yes, 2014
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Z   +7 more
core   +1 more source

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of warcraft [PDF]

open access: yes, 2011
Previous research has shown that MMORPG players create avatars that are considered to possess more ideal personality traits than their actual selves. More specifically, Bessière, Seay and Kiesler (2007) have demonstrated that for the personality traits ...
Courtois, Cédric   +3 more
core  

Use of crazy card games in understanding pathology-research [PDF]

open access: yesInternational Journal of Clinical and Diagnostic Pathology, 2019
Aim: To analyze the use of Crazy Card games in understanding Pathology by a comparative study. Introduction: The scheme of using games to seize the attention students in the process of active learning is not that really new. Over the past several years, educators have been progressively encompassing various games into their teaching syllabus in an ...
Dr. MP Brundha, Dr. Akshaya K
openaire   +1 more source

A gamified formative question bank to enhance student learning and engagement in a foundational medical science course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou   +5 more
wiley   +1 more source

A study of relation between sports addiction, Internet use, and video gaming among a sample of Egyptian sports clubs’ attendants

open access: yesMiddle East Current Psychiatry, 2023
Background Addiction is a medical condition characterized by compulsive engagement in rewarding stimuli, despite adverse consequences and is considered a disorder of the brain’s reward system.
Abdel Nasser Mahmoud Omar   +4 more
doaj   +1 more source

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