Results 61 to 70 of about 5,025 (291)
Large Language Model‐Based Chatbots in Higher Education
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci +4 more
wiley +1 more source
Stress is considered a relevant factor in the development and maintenance of not only substance-related addictions but also behavioral addictions. Against this background, the current study investigated the association between daily stress and gaming use
Anna M. Schmid +12 more
doaj +1 more source
Background: Gaming addiction (GA) is a recent diagnosis in problematic or pathological video game users. This study is aimed to examine the correlation of gaming characteristics and personality traits in GA.
Hitarth Himanshu Raja +4 more
doaj +1 more source
Background: Pathological gaming (PG) has emerged as one of the major public health concerns worldwide. We aimed to assess PG and its associated factors among elementary school children in Japan. Methods: We conducted a school-based observational study in
Masaaki Yamada +2 more
doaj +1 more source
Dielectric Elastomer Actuators as Safe and Effective Tools for Mechanostimulation of Human Cells
Replicating physiological forces is crucial for realistic cell models. Dielectric elastomer actuators (DEAs) offer a soft alternative, though their high voltages raised toxicity concerns. We demonstrate that DEA stimulation causes no cell damage, cell death or cell‐cycle disruption, while activating mechanosensitive responses.
Simon Holzer +6 more
wiley +1 more source
Online gaming addiction in children and adolescents: a review of empirical research
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Kuss, DJ +5 more
core +1 more source
Problematic or addictive digital gaming (including all types of electronic devices) can and has had extremely adverse impacts on the lives of many individuals across the world.
Kyle Faust, David Faust
doaj +1 more source
A new measure of individual habits and preferences in video game use is developed in order to better study the risk factors of pathological game use (i.e., excessively frequent or prolonged use, sometimes called "game addiction"). This measure was distributed to internet message boards for game enthusiasts and to college undergraduates.
Hilgard, Joseph +2 more
openaire +3 more sources
Purpose To characterize the epidemiology of upper extremity injuries among elite college baseball players in 1 league over 5 seasons. Methods Deidentified arm injury reports were recorded from the 2018, 2019, 2021, 2022, and 2023 Cape Cod Baseball League (CCBL) seasons.
David F. Painter +6 more
wiley +1 more source
This commentary paper critically discusses the recent debate paper by Petry et al. (2014) that argued there was now an international consensus for assessing Internet Gaming Disorder (IGD).
Haagsma, Maria C. +126 more
core +1 more source

