Results 41 to 50 of about 5,025 (291)

A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health

open access: yesFrontiers in Psychology, 2018
Objectives: Video game addiction has been associated with an array of mental health variables. There is a paucity of longitudinal studies investigating such associations, and studies differentiating addicted gaming from problem and engaged (i.e ...
Elfrid Krossbakken   +6 more
doaj   +1 more source

Internet, Mobile Device, Social Media Use, and Gaming Behavior During COVID-19: A Systematic Review of Observational Studies

open access: yesAddicta: The Turkish Journal on Addictions, 2022
This systematic review aimed to assess the pattern and factors associated with internet, mobile device, social media use, and gaming behavior during the COVID-19 pandemic.
Pooja Patnaik Kuppili   +3 more
doaj   +1 more source

Impaired decisional impulsivity in pathological videogamers.

open access: yesPLoS ONE, 2013
BackgroundPathological gaming is an emerging and poorly understood problem. Impulsivity is commonly impaired in disorders of behavioural and substance addiction, hence we sought to systematically investigate the different subtypes of decisional and motor
Michael A Irvine   +5 more
doaj   +1 more source

Newer addictions in children and adolescents

open access: yesTelangana Journal of Psychiatry, 2021
New forms of digital/social media include Applications (Apps), Multiplayer Video Games, YouTube Videos, Or Video Blogs (Vlogs), WhatsApp, Twitter, Snapchat, Instagram, Telegram.
Rama Subba Reddy
doaj   +1 more source

Ulam′s pathological liar game with one half‐lie [PDF]

open access: yesInternational Journal of Mathematics and Mathematical Sciences, 2004
We introduce a dual game to Ulam′s liar game and consider the case of one half‐lie. In the original Ulam′s game, Paul attempts to isolate a distinguished element by disqualifying all but one of n possibilities with q yes‐no questions, while the responder Carole is allowed to lie a fixed number k of times.
Robert B. Ellis, Catherine H. Yan
openaire   +2 more sources

Prevalence of Risk for Substance-Related and Behavioral Addictions Among University Students in Turkey

open access: yesAddicta: The Turkish Journal on Addictions, 2021
This study aims to investigate the prevalence of risk for substance-related and behavioral addictions among university students in Turkey. In total, 612 students were included in this study, and they completed an online questionnaire consisting of the ...
Esma Akpınar Aslan   +5 more
doaj   +1 more source

Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]

open access: yes, 2015
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Zsolt   +8 more
core   +1 more source

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]

open access: yes, 2014
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Schoenmakers, T.M.   +25 more
core   +1 more source

The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test [PDF]

open access: yes, 2014
Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its widely documented detrimental impacts on a minority of individuals that play excessively. The latest (fifth) edition of the American Psychiatric Association’
Liu, Y   +24 more
core   +1 more source

What would my avatar do? Gaming, pathology, and risky decision making

open access: yesFrontiers in Psychology, 2013
Recent work has revealed a relationship between pathological video game use and increased impulsivity among children and adolescents. A few studies have also demonstrated increased risk-taking outside of the video game environment following game play ...
Kira eBailey   +2 more
doaj   +1 more source

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