Internet gaming disorder as a formative construct : implications for conceptualization and measurement [PDF]
Background. Some people have serious problems controlling their internet and video game use. The DSM-5 now includes a proposal for ‘Internet Gaming Disorder’ as a condition in need of further study. Various studies aim to validate the proposed diagnostic
Billieux, Joël +2 more
core +1 more source
Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety? [PDF]
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict ...
Curcio, Giuseppe +2 more
core +1 more source
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z +6 more
core +2 more sources
What would my avatar do? Gaming, pathology, and risky decision making
Recent work has revealed a relationship between pathological video game use and increased impulsivity among children and adolescents. A few studies have also demonstrated increased risk-taking outside of the video game environment following game play ...
Kira eBailey +2 more
doaj +1 more source
Follow the Money: Gambling, Ethics, and Subpoenas [PDF]
Since the Watergate era, when investigative reporters were advised to "follow the money" to find the facts, this principle has been reaffirmed several times as the mechanism for the fourth estate to scourge crime and corruption from government, lobbying ...
Kindt, John Warren
core +1 more source
Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics
Introduction: Gaming disorder was included in the 11th revision of the International Classification of Diseases (ICD 11) and the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a tentative diagnosis ...
Frida André +3 more
doaj +1 more source
Gaming addiction, definition, and measurement: a large-scale empirical study [PDF]
Aims: Although the general public appears to have embraced the term 'video game addiction', the scientific debate as to whether 'gaming addiction' can actually be considered an addiction similar to substance addictions of DSM-IV is still unsettled. To
Griffiths, MD +3 more
core +1 more source
Problem gambling and gaming in elite athletes
Background: High-level sports have been described as a risk situation for mental health problems and substance misuse. This, however, has been sparsely studied for problem gambling, and it is unknown whether problem gaming, corresponding to the tentative
A. Håkansson +2 more
doaj +1 more source
Prevalence and predictors of video game addiction: a study based on a national representative sample of gamers [PDF]
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming.
C Hagquist +39 more
core +1 more source
Internet addiction in students: prevalence and risk factors [PDF]
The last decade has witnessed a large increase in research on the newly emerging mental health problem of Internet addiction. Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be ...
Binder, JF, Griffiths, MD, Kuss, DJ
core +1 more source

