Results 21 to 30 of about 5,025 (291)
Association between Internet Gaming Disorder and Adult Attention Deficit and Hyperactivity Disorder among A Sample of Medical Students of Al-Azhar University, Damietta [PDF]
Background: When it interferes with their ability to perform in social, professional, familial, educational, and psychological ways, gaming can become pathological for some players.
Abdelmonem Ibrahim Ali +2 more
doaj +1 more source
Background: Following the inception of video games and the subsequent development of progressive innovations in videogame technology, many reports of videogame-related dermatologic conditions soon emerged in literature. Children and adolescents, in particular, are among the most avid consumers of online digital entertainment.
Kyriakou, Georgia, Glentis, Apostolos
openaire +2 more sources
Background and aimsConsidering the growing number of gamers worldwide and increasing public concerns regarding the negative consequences of problematic gaming, the aim of the present systematic review was to provide a comprehensive overview of gaming ...
Rose Seoyoung Chang +7 more
doaj +1 more source
Adolescence is characterized by emotional instability and risk-taking behaviours that can lead to, among other things, an increased risk of developing pathological video-gaming and gambling habits.
Loredana Cena +7 more
doaj +1 more source
Research progress on interventions for gaming disorder
There is still a lack of sufficient evidence-based basis for the treatment of simple gaming disorder. The purpose of this paper is to review the research progress of gaming disorder intervention, in order to provide references for the treatment of ...
Liu Xiaopei +7 more
doaj +1 more source
BackgroundSchool closures during the COVID-19 pandemic may have exacerbated students’ loneliness, addictive gaming behaviors, and poor mental health. These mental health issues confronting young people are of public concern.
Zhu, Shimin +4 more
doaj +1 more source
BackgroundGrowing empirical evidence suggests that adolescents have a relatively greater propensity to develop problematic video gaming or gambling habits. ObjectiveThe main objectives of this study are to estimate the
Loredana Cena +6 more
doaj +1 more source
In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital
Background and Aims: Social interaction in the online games has been found to predict gaming disorder, but little research has examined the mechanism of this association.
Shupeng Heng +3 more
doaj +1 more source
BackgroundDigital gaming is the most common leisure activity among children and adolescents in Japan, especially in males. Playing online gaming has become more common among school-age children over the years.
Masaru Tateno +3 more
doaj +1 more source
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder is characterized by a pattern of persistent or recurrent gaming behavior.
Maria Rosaria Esposito +6 more
doaj +1 more source

