Results 21 to 30 of about 20,128 (287)
Ulam′s pathological liar game with one half‐lie [PDF]
We introduce a dual game to Ulam′s liar game and consider the case of one half‐lie. In the original Ulam′s game, Paul attempts to isolate a distinguished element by disqualifying all but one of n possibilities with q yes‐no questions, while the responder Carole is allowed to lie a fixed number k of times.
Robert B. Ellis, Catherine H. Yan
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Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder is characterized by a pattern of persistent or recurrent gaming behavior.
Maria Rosaria Esposito +6 more
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BackgroundDigital gaming is the most common leisure activity among children and adolescents in Japan, especially in males. Playing online gaming has become more common among school-age children over the years.
Masaru Tateno +3 more
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Game changing biomarkers in chemical pathology- that reshaped diagnostics
Chemical pathology studies the biochemistry of physiological fluids, including urine, blood, and cerebrospinal fluid. A change in the body's chemistry is a sign of many illnesses1. Laboratory experts can diagnose diseases and suggest treatments by monitoring and analyzing bodily fluids to determine whether a patient's organs function correctly.
Sibtain Ahmed, Saher Shafiq
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Introduction: A challenge in defining Internet Gaming Disorder (IGD) is discriminating pathological gameplay from an excessive, yet benign, involvement in video games. Although previous research has explored this theoretical distinction in the context of
Clara E. Moge, Daniela M. Romano
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This study aimed to explore the mediating effects of internet gaming disorder, social network use, and generalized pathological internet use (GPIU) on the association between loneliness and depression.
Peng Wang +5 more
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Pathological Video-Gaming among Singaporean Youth
Introduction: Increase in internet use and video-gaming contributes to public concern on pathological or obsessive play of video games among children and adolescents worldwide. Nevertheless, little is known about the prevalence of pathological symptoms in video-gaming among Singaporean youth and the psychometric properties of instruments measuring ...
Choo, H. +5 more
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Biochemical Correlates of Video Game Use: From Physiology to Pathology. A Narrative Review
In the last few decades, video game playing progressively became a widespread activity for many people, in childhood as well in adulthood. An increasing amount of literature has focused on pathological and non-pathological correlates of video game ...
Barbara Carpita +7 more
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Policy on unreliable game addiction diagnoses puts the cart before the horse [PDF]
Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as “game addiction.” Particularly following the release of the World Health Organization’s “gaming disorder”
Bean, Anthony +3 more
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“One level more:” A narrative review on internet gaming disorder
Due to explosive growth in technology and internet usage in the last few years, internet gaming disorder (IGD) has manifested as rapidly growing public health problem mainly affecting the teen and preteen population worldwide.
Subrata Naskar +3 more
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