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Parenting attitudes and pathological gaming: multifaceted influences of harsh-negative parenting on adolescent pathological gaming. [PDF]

open access: yesFront Psychol
IntroductionAs adolescent pathological gaming is increasingly recognized as a societal issue, previous research has aimed to identify the effects of family-related factors (e.g., parenting attitudes, parent–child relationship, etc.) and adolescents’ psychosocial factors (e.g., social skills, aggression, etc.).
Choi JI, Kim GM, Kim JA, Jeong EJ.
europepmc   +6 more sources

Early-Life Interpersonal and Affective Risk Factors for Pathological Gaming. [PDF]

open access: yesFront Psychiatry, 2020
Internet gaming is among the most popular entertainment options, worldwide; however, a considerable proportion of gamers show symptoms of pathological gaming. Internet gaming disorder (IGD) has been proposed to describe a behavioral addiction, which shares many similarities, both physical and psychological, with substance use disorder.
Bussone S   +3 more
europepmc   +5 more sources

The influence of negative emotions on adolescents' pathological gaming: the role of self-control in the associations with aggression, academic stress, and pathological gaming. [PDF]

open access: yesFront Psychol
IntroductionLong-term exposure to negative emotions (e. g., anxiety, depression, loneliness) in adolescents has been reported to inhibit psychological growth and contribute to academic stress, aggression, and problem behaviors, including pathological gaming.
Kim JA, Choi JI, Lee SJ, Jeong EJ.
europepmc   +4 more sources

Social intelligence and pathological gaming: a longitudinal study of the associations among negative emotions, social intelligence, aggression, and pathological gaming in adolescents. [PDF]

open access: yesFront Psychiatry
IntroductionPathological gaming continues to be highlighted as one of the most critical issues concerning adolescents. Numerous studies have aimed to elucidate the relationships between adolescents' negative emotions (e.g., peer stress, anxiety, loneliness) and social factors (e.g., social skills and relationships) with pathological gaming. Despite the
Lee SJ, Jeong EJ, Choi JI, Park MS.
europepmc   +4 more sources

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