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Parenting attitudes and pathological gaming: multifaceted influences of harsh-negative parenting on adolescent pathological gaming [PDF]

open access: yesFrontiers in Psychology
IntroductionAs adolescent pathological gaming is increasingly recognized as a societal issue, previous research has aimed to identify the effects of family-related factors (e.g., parenting attitudes, parent–child relationship, etc.) and adolescents ...
Eui Jun Jeong, Jeong Eui Jun
exaly   +6 more sources

Social intelligence and pathological gaming: a longitudinal study of the associations among negative emotions, social intelligence, aggression, and pathological gaming in adolescents [PDF]

open access: yesFrontiers in Psychiatry
IntroductionPathological gaming continues to be highlighted as one of the most critical issues concerning adolescents. Numerous studies have aimed to elucidate the relationships between adolescents' negative emotions (e.g., peer stress, anxiety ...
Eui Jun Jeong   +2 more
exaly   +6 more sources

The influence of negative emotions on adolescents' pathological gaming: the role of self-control in the associations with aggression, academic stress, and pathological gaming [PDF]

open access: yesFrontiers in Psychology
IntroductionLong-term exposure to negative emotions (e. g., anxiety, depression, loneliness) in adolescents has been reported to inhibit psychological growth and contribute to academic stress, aggression, and problem behaviors, including pathological ...
Eui Jun Jeong   +2 more
exaly   +6 more sources

Early-Life Interpersonal and Affective Risk Factors for Pathological Gaming [PDF]

open access: yesFrontiers in Psychiatry, 2020
Internet gaming is among the most popular entertainment options, worldwide; however, a considerable proportion of gamers show symptoms of pathological gaming.
Renata Tambelli   +2 more
exaly   +7 more sources

Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison [PDF]

open access: yesFrontiers in Psychology, 2022
Pathological gaming among adolescents has been reported to hamper the achievement of a balanced life and to threaten the development of social competencies.
Eui Jun Jeong   +2 more
exaly   +4 more sources

Pathological Gaming and Its Association With Lifestyle, Irritability, and School and Family Environments Among Japanese Elementary School Children [PDF]

open access: yesJournal of Epidemiology, 2023
Background: Pathological gaming (PG) has emerged as one of the major public health concerns worldwide. We aimed to assess PG and its associated factors among elementary school children in Japan. Methods: We conducted a school-based observational study in
Masaaki Yamada   +2 more
doaj   +2 more sources

The effects of pathological gaming on aggressive behavior. [PDF]

open access: yesJ Youth Adolesc, 2011
Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may cause an increase in physical aggression.
Lemmens JS, Valkenburg PM, Peter J.
europepmc   +6 more sources

Parenting paused: Pathological video game use and parenting outcomes

open access: yesAddictive Behaviors Reports, 2020
For most people, playing video games is a normal recreational activity, with little disruption to gamers’ emotional, social, or physical health and well-being.
Laura Stockdale, Sarah M. Coyne
doaj   +3 more sources

Role of Parental Relationships in Pathological Gaming

open access: yesProcedia, Social and Behavioral Sciences, 2011
AbstractGaming is becoming a mainstream platform of media entertainment for many youths. However, gaming has negative factors associated with it. It is estimated that about 9% of Singapore youths are pathological gamers. Pathological youth gamers are known to spend more time gaming than non-pathological youth gamers.
Angeline Khoo
exaly   +2 more sources

Testing the Predictive Validity and Construct of Pathological Video Game Use [PDF]

open access: yesBehavioral Sciences, 2015
Three studies assessed the construct of pathological video game use and tested its predictive validity. Replicating previous research, Study 1 produced evidence of convergent validity in 8th and 9th graders (N = 607) classified as pathological gamers ...
Christopher L. Groves   +3 more
doaj   +3 more sources

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