Results 11 to 20 of about 5,025 (291)

Social intelligence and pathological gaming: a longitudinal study of the associations among negative emotions, social intelligence, aggression, and pathological gaming in adolescents [PDF]

open access: yesFrontiers in Psychiatry
IntroductionPathological gaming continues to be highlighted as one of the most critical issues concerning adolescents. Numerous studies have aimed to elucidate the relationships between adolescents' negative emotions (e.g., peer stress, anxiety ...
Sung Je Lee   +3 more
doaj   +8 more sources

Early-Life Interpersonal and Affective Risk Factors for Pathological Gaming [PDF]

open access: yesFrontiers in Psychiatry, 2020
Internet gaming is among the most popular entertainment options, worldwide; however, a considerable proportion of gamers show symptoms of pathological gaming.
Silvia Bussone   +4 more
doaj   +8 more sources

Parenting attitudes and pathological gaming: multifaceted influences of harsh-negative parenting on adolescent pathological gaming [PDF]

open access: yesFrontiers in Psychology
IntroductionAs adolescent pathological gaming is increasingly recognized as a societal issue, previous research has aimed to identify the effects of family-related factors (e.g., parenting attitudes, parent–child relationship, etc.) and adolescents ...
Jae In Choi   +3 more
doaj   +6 more sources

Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison [PDF]

open access: yesFrontiers in Psychology, 2022
Pathological gaming among adolescents has been reported to hamper the achievement of a balanced life and to threaten the development of social competencies.
Hyeon Gyu Jeon   +3 more
doaj   +4 more sources

The influence of negative emotions on adolescents' pathological gaming: the role of self-control in the associations with aggression, academic stress, and pathological gaming [PDF]

open access: yesFrontiers in Psychology
IntroductionLong-term exposure to negative emotions (e. g., anxiety, depression, loneliness) in adolescents has been reported to inhibit psychological growth and contribute to academic stress, aggression, and problem behaviors, including pathological ...
Jeong Ae Kim   +3 more
doaj   +4 more sources

Sex Differences in Pathological Gambling Using Gaming Machines [PDF]

open access: yesPsychological Reports, 1997
With recent introduction of poker machines in Australia, there have been claims of increases in the number of women with gambling-related problems. Research in the United States indicates, however, that men have a higher incidence of pathological gambling.
Ohtsuka, Keis   +3 more
openaire   +4 more sources

Parenting paused: Pathological video game use and parenting outcomes

open access: yesAddictive Behaviors Reports, 2020
For most people, playing video games is a normal recreational activity, with little disruption to gamers’ emotional, social, or physical health and well-being.
Laura Stockdale, Sarah M. Coyne
doaj   +3 more sources

Pathological Video-Gaming among Singaporean Youth

open access: yesAnnals of the Academy of Medicine, Singapore, 2010
Introduction: Increase in internet use and video-gaming contributes to public concern on pathological or obsessive play of video games among children and adolescents worldwide. Nevertheless, little is known about the prevalence of pathological symptoms in video-gaming among Singaporean youth and the psychometric properties of instruments measuring ...
Choo, H.   +5 more
openaire   +3 more sources

Versatility and Addiction in Gaming: The Number of Video-Game Genres Played Is Associated with Pathological Gaming in Male Adolescents

open access: yesCyberpsychology, Behavior, and Social Networking, 2015
This study tested the predictive power of gaming versatility (i.e., the number of video game genres engaged in) on game addiction in male adolescents, controlling for time spent on gaming. Participants were 701 male adolescents attending high school (Mage=15.6 years).
DONATI, MARIA ANNA   +3 more
openaire   +4 more sources

Testing the Predictive Validity and Construct of Pathological Video Game Use [PDF]

open access: yesBehavioral Sciences, 2015
Three studies assessed the construct of pathological video game use and tested its predictive validity. Replicating previous research, Study 1 produced evidence of convergent validity in 8th and 9th graders (N = 607) classified as pathological gamers ...
Christopher L. Groves   +3 more
doaj   +3 more sources

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