Results 51 to 60 of about 512,301 (238)

The perceptions of Taiwanese hospitality and tourism educators toward developing a gaming recreation district in Penghu, Taiwan [PDF]

open access: yes, 2000
Plan BThis study utilized qualitative methods to examine ten Taiwanese Hospitality and Tourism professors for a more in-depth perspective concerning the benefits/costs associated with gaming entertainment.
Chang, Wan-Ching
core  

Lottery gaming facility revenue reports. Revenue reports. Revenue report. Casino Revenue Reports

open access: yes, 2023
This internet resource contains reports issued throughout the year. As of December 2023, reports cover revenues at Boot Hill Casino and Resort, Kansas Star Casino and Resort, and Hollywood Casino and Resort.Monthly reports on total lottery gaming ...
Kansas Racing and Gaming Commission
core   +1 more source

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

Student‐identified barriers to histology learning and the perceived value of coloring as a multimodal educational strategy

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Histology is a visually complex and cognitively demanding subject often perceived as abstract, memorization‐heavy, and disconnected from clinical practice. Despite its foundational importance, histology is frequently under‐emphasized relative to gross anatomy and lacks interactive, multimodal resources tailored to its unique challenges.
Anika Knowles   +2 more
wiley   +1 more source

Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva   +3 more
wiley   +1 more source

Causes and consequences of pathological gaming

open access: yes, 2010
Jeroen Lemmens deed onderzoek naar gameverslaving. Met een longitudinale onderzoek onder 851 Nederlandse adolescenten toont Lemmens aan dat voornamelijk mannelijke adolescente gamers met psychosociale problemen (zoals eenzaamheid, verminderde sociale competentie en een laag zelfbeeld) een grotere kans hebben om gameverslaving te ontwikkelen.
openaire   +2 more sources

Reconceptualising ‘agency in mobility’: Agency for becoming and other forms of agency in study abroad

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Study‐abroad programs are increasingly adopted and supported by institutions and governments as a strategic tool for deepening internationalisation and public diplomacy through people‐to‐people, institution‐to‐institution and country‐to‐country connections.
Ly Thi Tran, Thinh Huynh
wiley   +1 more source

Personalized Gamified Learning in a Course on the Urogenital System Anatomy: Differential Effects Across Learning Preference Profiles

open access: yesClinical Anatomy, EarlyView.
ABSTRACT Personalized learning approaches adapted to individual metacognitive characteristics have demonstrated promise in Anatomy education. However, whether such benefits are uniform across learner profiles or vary systematically remains an open question with implications for individualized instructional approaches.
Mónica Stambuk‐Castellano   +6 more
wiley   +1 more source

Online gaming and addiction: a psychosocial investigation using mixed methods [PDF]

open access: yes, 2010
Online virtual worlds known as Massively Multiplayer Online Role-Playing Games (MMORPGs) have gained increased popularity over the last decade. MMORPGs provide a sophisticated environment that enables complete immersion within the virtual world to the ...
Hussain, Z
core  

Vine copula knockoffs for variable selection in gene expression studies

open access: yesCanadian Journal of Statistics, EarlyView.
Abstract Identifying clinical and genetic markers is essential for stratifying cancer patients by survival outcomes and guiding personalized treatment strategies. However, gene expression studies often involve high‐dimensional predictors with mixed data types and complex dependence, which complicates reliable variable selection.
José Ulises Márquez Urbina   +3 more
wiley   +1 more source

Home - About - Disclaimer - Privacy