Results 71 to 80 of about 3,704,372 (316)
Educational and cognitive activity of students is the key component of the modern educational process. Management of the learning process becomes effective when it is grounded on the basic laws of general theory of management and knowledge of the ...
T. Micheeva, E. Murugova
semanticscholar +1 more source
PEDAGOGICAL TESTING IN COMPUTER-ORIENTED EDUCATIONAL DIAGNOSTIC SYSTEM
Diagnostic testing is considered as a means of a detailed study of educational achievement of students with a purpose of individual choice of methods and forms of learning.
A. Kolgatin
doaj
ABSTRACT Disparities in Assistive Technology (AT) access exist for Aboriginal and Torres Strait Islander peoples despite recent policy reforms. This paper brings together First Nations and Western academic ways of being, knowing and doing to deliver an AT practice analysis based upon primary data from two research reports into the cultural safety of AT
Shane Hearn +6 more
wiley +1 more source
The education sector has to cope with the shifting contour of the global economic landscape, because industries are highly technology-driven, and humans are at the brink of being replaced by machines.
Jovito C. Anito +1 more
semanticscholar +1 more source
: Article is dedicated to the pedagogical requirements of prospective foreign language teachers for the usage of practical practice of modern approaches and technology.
B. Urunov +4 more
semanticscholar +1 more source
ABSTRACT Culturally responsive early childhood education (ECE) environments can increase child and family participation, enhance service quality, and improve developmental outcomes for children. Educators from culturally and linguistically diverse (CALD) backgrounds contribute to inclusive ECE and are crucial for addressing workforce shortages.
Sene Gide +4 more
wiley +1 more source
AUTOMATED PEDAGOGICAL DIAGNOSTICS IN MODERN UNIVERSITY
Realisation of the pedagogical assessment functions at using of automated pedagogical diagnostics systems in university instruction process is considered.
Oleksandr H. Kolhatin
doaj
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source

