Results 151 to 160 of about 333,511 (283)

Factors that impel individuals’ to share knowledge [PDF]

open access: yes, 2012
To enhance one’s understanding of knowledge sharing, this study is aimed to investigate the factors that trigger individuals’ to share their knowledge.Based on the Social Exchange Theory, we proposed that trust and mutual reciprocity may influence ...
Md Nor, Khalil   +2 more
core  

A gamified resource for learning anatomy terminology aids retention

open access: yesAnatomical Sciences Education, EarlyView.
Abstract A card game, “Hold your Nerve,” was developed to aid memorization of anatomy terminology in small‐group learning formats. Each of the 719 cards consisted of an anatomical term and its definition. To play, a student blindly holds a card so as to block the definition but display the term to the group, who must provide verbal/physical clues to ...
Eva M. Sweeney   +3 more
wiley   +1 more source

Driving online shopping: Spending and behavioral differences among women in Saudi Arabia [PDF]

open access: yes, 2009
This study proposes a revised technology acceptance model that integrates expectation confirmation theory to measure gender differences with regard to continuance online shopping intentions in Saudi Arabia.
Al-maghrabi, T, Dennis, C
core   +1 more source

Medical Jargon: A game‐based anatomy and physiology review for high school students in a summer pathway program

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh   +4 more
wiley   +1 more source

The influence of selected factors on perceived enjoyment of the online learning experience: lessons for post-COVID-19 classrooms

open access: yesFrontiers in Education
IntroductionSince digital transformation has become a priority in the higher education landscape, it is unlikely that higher education institutions will return to traditional face-to-face teaching and learning.
Freda van der Walt   +2 more
doaj   +1 more source

Event Planner Sensitivity to the Needs of Individuals with Visual Disability at Meetings and Events [PDF]

open access: yes, 2017
Special events, such as fairs, conventions, ballgames, and concerts are typically activities people attend to participate in the festivities and enjoy with friends and family members.
Causin, Gina Fe G, Ph.D.   +1 more
core   +1 more source

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

The influence of parents on achievement orientation and motivation for sport of adolescent athletes with and whithout disabilities [PDF]

open access: yes, 2011
The purpose was three-fold. First, to analyze the psychometric properties of scales used. Second, to test the relationship among athletes’ perceptions of parents’ goal orientation and their own goal orientation and intrinsic motivation.
Caus i Pertegaz, Núria   +2 more
core   +1 more source

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Home - About - Disclaimer - Privacy