Results 191 to 200 of about 4,157,447 (294)

Exploring student perceptions of integrating mixed reality with cadaveric teaching in undergraduate neuroanatomy education: A qualitative study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Mixed reality (MR) using head‐mounted displays provides three‐dimensional visualizations that have been suggested to enhance learning when used alongside conventional anatomy teaching in medical education. This study explored student perceptions of the integration of MR and traditional cadaveric learning, and their optimal delivery to support ...
Harpreet Kasbia   +12 more
wiley   +1 more source

Feedback strategies: Applying theory to practice

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Feedback is a cornerstone of the learning process, as evidenced by extensive educational research on enhancing its process and impact. However, learners consistently rate the quality of feedback lower compared to other aspects of teaching. Over the past decade, feedback models have shifted from a traditional, one‐way transmission from educator
Jenny Clancy   +2 more
wiley   +1 more source

Expert‐validated criteria for evaluating 2D anatomical images: Results of a Delphi consensus study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Currently, there are no consensus standards for the selection of two‐dimensional (2D) anatomical images that form the basis of anatomy education. The absence of standardized evaluation criteria may contribute to variability in image quality and inconsistencies in the educational use of anatomical visuals, potentially affecting students ...
Ayşe Soylu   +3 more
wiley   +1 more source

Gamified learning meets physiology: Healthcare students' gameful experience with a virtual educational escape room

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo   +3 more
wiley   +1 more source

Using Q‐methodology to evaluate digital 3D tools in anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The use of three‐dimensional (3D) models as anatomical teaching tools has grown in popularity. While these models enhance engagement and knowledge acquisition, best practices for their implementation remain uncertain. This exploratory study uses Q‐methodology to identify and understand perspectives that emerge within different student groups ...
Sidney Wright, Katelyn Wood
wiley   +1 more source

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