A Haptic-Driven Serious Game for Cognitive Stimulation and Visual Impairment Mitigation in Older Adults Based on the Design-Play-Experience Framework: Cross-Sectional Mixed Methods Pilot Study. [PDF]
Huang X +3 more
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How training culture normalizes sport bullying: suffering, obedience, and structural violence in athlete development. [PDF]
Huang H +5 more
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Inclusion and exclusion in gaming communities: a systematic review and future directions to increase inclusivity. [PDF]
Argaman Y, Gur T, Heller B, Maaravi Y.
europepmc +1 more source
Situational influences on officiating performance: An analysis of foul calls in the Chinese basketball association league (CBA). [PDF]
Shu F, Zhang L, Xu X, Xu R.
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Physical and cognitive characteristics of a group exercise program for children treated for brain tumors. [PDF]
Ryan JL +6 more
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No Evidence of Experimenter Demand Effects in Three Online Psychology Experiments. [PDF]
Woodley L +3 more
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Technology-enhanced behavior guidance for pediatric dental anxiety: a systematic review and meta-analysis of effectiveness and safety of virtual reality, augmented reality, biofeedback, and games. [PDF]
Haridoss S +5 more
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Design and application of an AI- and AR-enhanced serious game for interactive learning in the Blue Calico Museum in China. [PDF]
Yan Y, Zhao J, Jung E.
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Carceral tropes in prison-themed escape rooms in Canada, the United States, Australia, and Aotearoa New Zealand. [PDF]
Walby K, Mussell L, Piché J.
europepmc +1 more source
MOBA eSports participation and psychological traits in individuals with disabilities-an association analysis grounded in self-efficacy, social support, and trait sport confidence. [PDF]
Liu Y, Li S, Lv H, Qian K.
europepmc +1 more source

