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Digital Ecosystems, Children, and Adolescents: Policy Statement. [PDF]

open access: yesPediatrics
Munzer T   +9 more
europepmc   +1 more source

Hierarchies of pervasive games by storyboarding

open access: yes2013 IEEE International Games Innovation Conference (IGIC), 2013
Pervasive games form a problematic digital games category. On the one hand, they appear extremely promising for purposes such as learning and for encouraging players to engage in healthy outdoor activities. They widen the horizon of game contents by direct access to reality.
Oksana Arnold
exaly   +4 more sources

Designing Pervasive Games for Learning

Lecture Notes in Computer Science, 2011
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper reports on the work performed to identify guidelines that help designers in developing games able to provide an effective learning experience in such contexts. Such guidelines
Christos Sintoris   +2 more
exaly   +3 more sources

Pervasive games for education

Proceedings of the 2008 Euro American Conference on Telematics and Information Systems, 2008
The paper analyzes how pervasive games can be used for an efficient transfer of knowledge at universities. Pervasive games provide an innovative game model that combines the real world with the virtual world. In this instance, the game concept is used in conjunction with mobile phones as a means of interaction and communication enabler to support ...
Christian Kittl, Otto Petrovic
openaire   +1 more source

The art of game-mastering pervasive games

Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, 2008
Pervasive Games can benefit greatly from being game-mastered rather than fully automatic. However, game-mastering pervasive games is not a simple task neither from a technical nor a game design perspective.In this article we discuss some of the core issues for pervasive game mastering based on two example games.
Staffan Jonsson, Annika Waern
openaire   +1 more source

An in-game reporting tool for pervasive games

Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move around it is difficult to observe them, while at the same time many of the central game activities cannot be monitored simply through logs of device interaction. In our project,
Annika Waern   +2 more
openaire   +2 more sources

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