Results 131 to 140 of about 727,637 (187)
Misogyny incubators: how gaming helps channel everyday sexism into violent extremism. [PDF]
Miller-Idriss C.
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Binocular versus standard therapy for amblyopia - effect on visual acuity, adherence, and patient or caregiver reported outcomes: protocol for a systematic review. [PDF]
Aleinati G +4 more
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Towards Stronger Gambling Regulation in Ghana: A Critical Frame Analysis of Ghana Gaming Act. [PDF]
Badu E.
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Digital Ecosystems, Children, and Adolescents: Policy Statement. [PDF]
Munzer T +9 more
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Hierarchies of pervasive games by storyboarding
Pervasive games form a problematic digital games category. On the one hand, they appear extremely promising for purposes such as learning and for encouraging players to engage in healthy outdoor activities. They widen the horizon of game contents by direct access to reality.
Oksana Arnold
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Designing Pervasive Games for Learning
Lecture Notes in Computer Science, 2011Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper reports on the work performed to identify guidelines that help designers in developing games able to provide an effective learning experience in such contexts. Such guidelines
Christos Sintoris +2 more
exaly +3 more sources
Proceedings of the 2008 Euro American Conference on Telematics and Information Systems, 2008
The paper analyzes how pervasive games can be used for an efficient transfer of knowledge at universities. Pervasive games provide an innovative game model that combines the real world with the virtual world. In this instance, the game concept is used in conjunction with mobile phones as a means of interaction and communication enabler to support ...
Christian Kittl, Otto Petrovic
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The paper analyzes how pervasive games can be used for an efficient transfer of knowledge at universities. Pervasive games provide an innovative game model that combines the real world with the virtual world. In this instance, the game concept is used in conjunction with mobile phones as a means of interaction and communication enabler to support ...
Christian Kittl, Otto Petrovic
openaire +1 more source
The art of game-mastering pervasive games
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, 2008Pervasive Games can benefit greatly from being game-mastered rather than fully automatic. However, game-mastering pervasive games is not a simple task neither from a technical nor a game design perspective.In this article we discuss some of the core issues for pervasive game mastering based on two example games.
Staffan Jonsson, Annika Waern
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An in-game reporting tool for pervasive games
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move around it is difficult to observe them, while at the same time many of the central game activities cannot be monitored simply through logs of device interaction. In our project,
Annika Waern +2 more
openaire +2 more sources

