Results 141 to 150 of about 727,637 (187)
Some of the next articles are maybe not open access.

Paper prototyping a pervasive game

Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, 2006
We have evaluated a game called Garden of Earthly Delights (or GED) with a paper prototype and players. GED is a concept for the extension of conventional Massively Multiplayer Online Role-Playing Game (MMORPG) mechanics to integrate pervasive, mobile, and location-based play. A pervasive game can be defined as "a game that is always present, available
Elina M. I. Koivisto, Mirjam Eladhari
openaire   +1 more source

Pervasive Gaming in the Everyday World

IEEE Pervasive Computing, 2006
In this paper, we've made an initial attempt to explore the three dimensions of pervasive game play in the context of people's everyday life. Using an advanced prototype of SupaFly, a pervasive game developed by the former company It's Alive (now part of Daydream), we've evaluated how people perceive and play the game in normal, everyday settings.
Kalle Jegers, Mikael Wiberg
openaire   +2 more sources

Pervasive games in ludic society

Proceedings of the 2007 conference on Future Play - Future Play '07, 2007
In this paper we chart how pervasive games emerge from the intersection of two long-standing cultural trends, the increasing blurring of fact and fiction in media culture, and the movements struggling over public space. During the past few decades a third trend has given a new meaning to media fabrication and street cultures: the rise of ludus in the ...
Jaakko Stenros   +2 more
openaire   +2 more sources

Casual games with a pervasive twist

Entertainment Computing, 2014
Abstract In this paper we present proposals for including real world elements in games taking into account the profile of casual players. Several real world elements can be utilized so that the fictional game world merges with reality. We focused on sound, video, physiological data, accelerometer data, weather and the player’s location.
Sofia Reis, Nuno Correia 0001
openaire   +2 more sources

Pervasive game flow

Computers in Entertainment, 2007
Player enjoyment is perhaps the most important issue in successful game design, but so far it has not been addressed in the area of pervasive games. Departing from the general gameflow model, this article presents an initial outline for a new model of pervasive player enjoyment, that is, the pervasive gameflow model, which is described and discussed in
openaire   +1 more source

A platform for pervasive games for research

Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016
Pervasive games take advantage of ubiquitous infrastructure of our urban environment. Their architecture can be complex. We have begun to develop a platform that makes it possible to create pervasive games from a simple location based mobile game to a complex pervasive live action role playing game.
Alavesa Paula   +2 more
openaire   +1 more source

FreshUP—A pervasive educational game for freshmen

Pervasive and Mobile Computing, 2014
Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen.
Raphael Zender   +2 more
openaire   +2 more sources

Combining Storytelling Tradition and Pervasive Gaming

2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013
In recent years storytelling has gone through various attempts of renaissance, thanks to a recreational storytelling revivalist movement, which has not been largely successful. Pervasive gaming is an all-encompassing branch in gaming and has the potential to reach a large amount of people.
Alavesa Paula, Zanni Daniele
openaire   +2 more sources

Pervasive games

Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
The evolution of technologies has allowed that every day more and more games are available on our mobile devices. These games have evolved in many ways depending on their field of application. Thus, one of those kinds of games is pervasive games (PG).
Jeferson Arango-López   +5 more
openaire   +2 more sources

Survey on attitude towards pervasive games [PDF]

open access: yes2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference, 2010
Pervasive gaming as a research field has been attracting more and more attentions from researchers and practitioners. However, there is no much work on player's general attitude to pervasive games even this is an important aspect of understanding player enjoyment of pervasive games.
Meng Zhu, Alf Inge Wang, Hong Guo
exaly   +3 more sources

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