Results 141 to 150 of about 727,637 (187)
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Paper prototyping a pervasive game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, 2006We have evaluated a game called Garden of Earthly Delights (or GED) with a paper prototype and players. GED is a concept for the extension of conventional Massively Multiplayer Online Role-Playing Game (MMORPG) mechanics to integrate pervasive, mobile, and location-based play. A pervasive game can be defined as "a game that is always present, available
Elina M. I. Koivisto, Mirjam Eladhari
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Pervasive Gaming in the Everyday World
IEEE Pervasive Computing, 2006In this paper, we've made an initial attempt to explore the three dimensions of pervasive game play in the context of people's everyday life. Using an advanced prototype of SupaFly, a pervasive game developed by the former company It's Alive (now part of Daydream), we've evaluated how people perceive and play the game in normal, everyday settings.
Kalle Jegers, Mikael Wiberg
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Pervasive games in ludic society
Proceedings of the 2007 conference on Future Play - Future Play '07, 2007In this paper we chart how pervasive games emerge from the intersection of two long-standing cultural trends, the increasing blurring of fact and fiction in media culture, and the movements struggling over public space. During the past few decades a third trend has given a new meaning to media fabrication and street cultures: the rise of ludus in the ...
Jaakko Stenros +2 more
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Casual games with a pervasive twist
Entertainment Computing, 2014Abstract In this paper we present proposals for including real world elements in games taking into account the profile of casual players. Several real world elements can be utilized so that the fictional game world merges with reality. We focused on sound, video, physiological data, accelerometer data, weather and the player’s location.
Sofia Reis, Nuno Correia 0001
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Computers in Entertainment, 2007
Player enjoyment is perhaps the most important issue in successful game design, but so far it has not been addressed in the area of pervasive games. Departing from the general gameflow model, this article presents an initial outline for a new model of pervasive player enjoyment, that is, the pervasive gameflow model, which is described and discussed in
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Player enjoyment is perhaps the most important issue in successful game design, but so far it has not been addressed in the area of pervasive games. Departing from the general gameflow model, this article presents an initial outline for a new model of pervasive player enjoyment, that is, the pervasive gameflow model, which is described and discussed in
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A platform for pervasive games for research
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016Pervasive games take advantage of ubiquitous infrastructure of our urban environment. Their architecture can be complex. We have begun to develop a platform that makes it possible to create pervasive games from a simple location based mobile game to a complex pervasive live action role playing game.
Alavesa Paula +2 more
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FreshUP—A pervasive educational game for freshmen
Pervasive and Mobile Computing, 2014Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen.
Raphael Zender +2 more
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Combining Storytelling Tradition and Pervasive Gaming
2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013In recent years storytelling has gone through various attempts of renaissance, thanks to a recreational storytelling revivalist movement, which has not been largely successful. Pervasive gaming is an all-encompassing branch in gaming and has the potential to reach a large amount of people.
Alavesa Paula, Zanni Daniele
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Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
The evolution of technologies has allowed that every day more and more games are available on our mobile devices. These games have evolved in many ways depending on their field of application. Thus, one of those kinds of games is pervasive games (PG).
Jeferson Arango-López +5 more
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The evolution of technologies has allowed that every day more and more games are available on our mobile devices. These games have evolved in many ways depending on their field of application. Thus, one of those kinds of games is pervasive games (PG).
Jeferson Arango-López +5 more
openaire +2 more sources
Survey on attitude towards pervasive games [PDF]
Pervasive gaming as a research field has been attracting more and more attentions from researchers and practitioners. However, there is no much work on player's general attitude to pervasive games even this is an important aspect of understanding player enjoyment of pervasive games.
Meng Zhu, Alf Inge Wang, Hong Guo
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