Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game
Codename Heroes is a persistent, multiplayer, crowd-sourced pervasive game that uses Bluetooth, GPS and the phone camera. It plays in the world around you and is always active.
Waern, Annika, Back, Jon
core +1 more source
The Political Power in Clash of Clans Vis-à-vis the Philippine Concept of Political Power
The study was focused primarily on the concept of political power which wasviewed through the virtual and actual world using the strategy of simulation. Along with simulation, primary and secondary data were used.
JANN ANTHONY, JOY MELYN J PORQUIS
doaj
Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process.
Elizabeth Evans
doaj
From Harm to Habit: The Proliferation of Acquiesced Toxicity in Chinese Gaming Communities. [PDF]
Sun X, Cao Y.
europepmc +1 more source
Reply to Romano and De Dreu: Why violent extremism cannot be reduced to laboratory games. [PDF]
Kunst JR, Besta T, Obaidi M.
europepmc +1 more source
The Effects of Exergames on Fundamental Movement Skills in Childhood: A Systematic Review and Meta-analysis. [PDF]
O'Brien O +4 more
europepmc +1 more source
A systemic domain model for ambient pervasive persuasive games [PDF]
Eglin, Roger, Dansey, Neil, Eyles, Mark
core
Computer Games on the Development of Physical Motor Skills and Social Interaction in Preschool Children: Quasi-Experimental Study. [PDF]
Chang IC, Yen CE.
europepmc +1 more source
Studying the elusive experience of pervasive games
Studying pervasive games is inherently difficult, and different from studying computer or board games. They cannot be studied as play-tests or use-cases: they must be staged under very realistic settings.
Waern, Annika, +2 more
core
Video gaming, nutrition and metabolic health: friend, foe, or both? [PDF]
Siervo M, Egan SJ, Wells JCK.
europepmc +1 more source

