Results 71 to 80 of about 727,637 (187)

"Changed" Gay Games I poster (1982)

open access: yes, 1982
This is a photograph of the "Changed" Gay Games (Olympic Games) poster for Gay Games I held in San Francisco in August and September in 1982. This poster has the word "Olympic" masked with black magic marker.
Anderson, K.; Gay Games
core  

A stand-alone proximity-based gaming wearable for remote physical activity monitoring

open access: yesData-Centric Engineering
The Internet of Things (IoT) and wearable computing are crucial elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. However, in the fields of pervasive gaming, IoT has had
Kieran Woodward   +3 more
doaj   +1 more source

Original Gay Games I poster (1982)

open access: yes, 1982
This is a photograph of the Original Gay Games (Olympic Games) poster for Gay Games I held in San Francisco in August and September in 1982. The poster was designed by K. Anderson. It measures 21" high and 14" wide.
Anderson, K.; Gay Games
core  

The emergence of collaboration in serious games

open access: yesInternational Journal of Serious Games
The use of collaboration as an approach to learning is pervasive both in work and education, and it is commonplace for serious games to employ collaboration.
Håvard Almås, Fay Giæver
doaj   +1 more source

Editorial: “Serious location-based games”

open access: yesFrontiers in Education, 2022
Heinrich Söbke   +5 more
doaj   +1 more source

Comedy of Contingency: Making Physical Humor in Video Game Spaces

open access: yesInternational Journal of Communication, 2014
Although mediated humor is pervasive in our media cultures, media studies have largely glossed over the role of technology in the process of making humor.
Jaroslav Švelch
doaj  

CriticalCity Upload. Intervista a Augusto Pirovano e Matteo Uguzzoni

open access: yesG|A|M|E The Italian Journal of Game Studies, 2012
CriticalCity Upload è prima di tutto un progetto di trasformazione urbana concepito in chiave creativa. Se si volesse cucirgli addosso un’etichetta sarebbe quella di urban transformation game, ramificazione della numerosa famiglia dei pervasive games. Il
Alida Scussolin
doaj  

Haptic Feedback in Pervasive games

open access: yes, 2006
. Physical interaction is a key aspect of pervasive games. Although physical affordances are exploited, games are missing certain kinds of feedbacks on the interface and/or interaction levels: Haptic feedback in pervasive games is still an open issue ...
Yong-ho Yoo, Martin Faust
core  

Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study. [PDF]

open access: yesJMIR Serious Games, 2019
Santos LHO   +9 more
europepmc   +1 more source

Usability of Pervasive Games

open access: yes, 2008
Pervasive games poses challenges for Usability in several dimensions. First, they are appliances of Pervasive computing and Usability is primarily developed for conventional computer devices (such as desk top computers) and work-oriented applications ...
Kalle Jegers
core  

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