Results 51 to 60 of about 727,637 (187)
Tales of the Olympic city: memory, narrative and the built environment
The Olympics have a greater, more profound and more pervasive impact on the urban fabric of their host cities than any other sporting or cultural event. This paper is concerned with issues of memory and remembering in Olympic host cities.
John R. Gold, Margaret M. Gold
doaj +1 more source
Developing pervasive multiagent systems with nature-inspired co-ordination [PDF]
Pervasive computing systems can be modelled effectively as populations of interacting autonomous components. The key challenge to realizing such models is in getting separately-specified and -developed sub-systems to discover and interoperate with each ...
Rosi, Alberto +38 more
core +1 more source
Pervasive Games for Vehicle Drivers [PDF]
Pervasive games are a new gender of games that is gaining popularity in recent years.The potential of pervasive games is their ability of mixing real-life physical objects in the gameplay, creating a thrilling experience for players.This thesis work ...
Ellafy, Amr
core +1 more source
ARe mobile mixed reality games pervasive?
Smartphones have allowed Mixed Reality (MR) and Augmented Reality (AR) to become accessible to consumers, rather than staying academic exercises. Recently a survey of academic, pervasive, MR games has been made [8].
Charley Gielkens (17920997) +1 more
core +5 more sources
Læring i spil og Pervasive Games: Learning through games and Pervasive Games [PDF]
Projektet tager udgangspunkt i at undersøge læring indenfor ”almindelige” spil og Pervasive Games. Dette gøres ved en komparativ analyse af tre cases, ”almindelige” spil (Trivial Pursuit, Matador og The Sims 3) og to cases af Pervasive Games (Momentum og
Bruun-Schmidt, Kirstine
core
Patterns in Mainstream Programming Games
Studies have found serious games to be good tools for programming education. As anoutcome from such research, several game solutions for learning computer programming have appeared. Most of these games are only used in the research field where only a few
Engström, Henrik, +3 more
core +1 more source
Compassionate Play in The Ludic Century
In 2013 game designer Eric Zimmerman wrote a provocative manifesto entitled ‘Manifesto for a Ludic Century’ (2013a), in which Zimmerman declares the 21st Century’s dominant cultural form to be games.
James Dyer
doaj
Toward a mobile platform for pervasive games
Emerging pervasive games will be immersed into real-life situations and leverage new types of contextual interactions therein. For instance, a player's punching gesture, running activity, and fast heart rate conditions can be used as the game inputs.
HWANG, Inseok +3 more
openaire +3 more sources
This article explores how video games, with no apparent connection to the literary rogue, still articulate Picaresque episodes and simulate Picaresque experiences through their intended gameplay and worldbuilding.
David Matencio
doaj +1 more source

