Results 31 to 40 of about 727,637 (187)
Spatiotemporal modeling of a pervasive game [PDF]
Given pervasive games that maintain a virtual spatiotemporal model of the physical world, game designers must contend with space and time in the virtual and physical, but an integrated conceptual model is lacking. Because the problem domains of GIS and Pervasive Games overlap, Peuquet's Triad Representational Framework is exapted, from the domain of ...
openaire +2 more sources
Du game design au gamefulness : définir la gamification
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as “gamification”, this trend connects to a sizeable body of existing concepts and research in human-computer ...
Sebastien Deterding +3 more
doaj +1 more source
Treasure hunt pervasive games in cultural organisations
This paper introduces an approach of connecting cultural organizations, such as Museums and archaeological sites and enhancing visiting experience in both sites with the use of a treasure hunt game.
Bouki, V. +4 more
core +1 more source
Semantic web technologies in pervasive computing : a survey and research roadmap [PDF]
This work has been supported by the EU FP7 projects SAPERE: Self-aware Pervasive Service Ecosystems under Contract No. 256873 and Dem@Care: Dementia Ambient Care — Multi-Sensing Monitoring for Intelligent Remote Management and Decision Support under ...
Dasiopoulou, Stamatia +8 more
core +1 more source
Massively Multiplayer Game-based Education
Technological advancement progressively affects games quality and availability, provides opportunity for new types and genres of games. In this regard – while there is strive to harness games effectiveness for educational purposes through those use and ...
Peter Godwod
doaj +1 more source
Through some examples of games and a case study, the artistic ARG Alter Ego, we propose an analysis of margins between gambling and non-gambling during the activation of this type of artwork.
Stéphane Goria, Françoise Lejeune
doaj +1 more source
Purpose The relative age effect (RAE) is a widely reported phenomenon in elite sports context. However, little is known about its occurrence in other levels of practice, such as school sports.
Henrique de Oliveira Castro +7 more
doaj +1 more source
Corruption, a pervasive issue that affects societies globally, is closely linked to inequality and the inadequate provision of public services. In this context, where the population is the primary victim, serious games are utilized to raise awareness ...
Vinicius Santos de Abreu +1 more
doaj +1 more source
Exploration of Pervasive Games in Relation to Mobile Technologies [PDF]
The project is an exploration of Pervasive Games in relation to mobile technologies, with the intention of developing a pervasive game engine. Pervasive Games are interactive games where the participants drive the game play by playing the game in both ...
Morris, Paul
core
Pervasive Games in a Mote-Enabled Virtual World Using Tuple Space Middleware [PDF]
Pervasive games are a new and exciting field where the user experience benefits from the blending of real and virtual elements. Players are no longer confined to computer screens.
Gian Pietro Picco +5 more
core +1 more source

