Results 31 to 40 of about 727,637 (187)

Spatiotemporal modeling of a pervasive game [PDF]

open access: yes2017 Computing Conference, 2017
Given pervasive games that maintain a virtual spatiotemporal model of the physical world, game designers must contend with space and time in the virtual and physical, but an integrated conceptual model is lacking. Because the problem domains of GIS and Pervasive Games overlap, Peuquet's Triad Representational Framework is exapted, from the domain of ...
openaire   +2 more sources

Du game design au gamefulness : définir la gamification

open access: yesSciences du Jeu, 2014
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as “gamification”, this trend connects to a sizeable body of existing concepts and research in human-computer ...
Sebastien Deterding   +3 more
doaj   +1 more source

Treasure hunt pervasive games in cultural organisations

open access: yes, 2015
This paper introduces an approach of connecting cultural organizations, such as Museums and archaeological sites and enhancing visiting experience in both sites with the use of a treasure hunt game.
Bouki, V.   +4 more
core   +1 more source

Semantic web technologies in pervasive computing : a survey and research roadmap [PDF]

open access: yes, 2015
This work has been supported by the EU FP7 projects SAPERE: Self-aware Pervasive Service Ecosystems under Contract No. 256873 and Dem@Care: Dementia Ambient Care — Multi-Sensing Monitoring for Intelligent Remote Management and Decision Support under ...
Dasiopoulou, Stamatia   +8 more
core   +1 more source

Massively Multiplayer Game-based Education

open access: yesJournal of Modern Science, 2019
Technological advancement progressively affects games quality and availability, provides opportunity for new types and genres of games. In this regard – while there is strive to harness games effectiveness for educational purposes through those use and ...
Peter Godwod
doaj   +1 more source

Les marges du jeu à réalité alternée (JRA) : mise en évidence de cas d’indétermination créatrice et destructrice à partir de l’expérience d’Alter Ego 

open access: yesSciences du Jeu, 2017
Through some examples of games and a case study, the artistic ARG Alter Ego, we propose an analysis of margins between gambling and non-gambling during the activation of this type of artwork.
Stéphane Goria, Françoise Lejeune
doaj   +1 more source

Relative age effect on student-athletes of Mato Grosso state (Brazil) participating in the National School Games depending on sex, age category, and sport type

open access: yesHuman Movement, 2022
Purpose The relative age effect (RAE) is a widely reported phenomenon in elite sports context. However, little is known about its occurrence in other levels of practice, such as school sports.
Henrique de Oliveira Castro   +7 more
doaj   +1 more source

EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption

open access: yesJournal on Interactive Systems, 2023
Corruption, a pervasive issue that affects societies globally, is closely linked to inequality and the inadequate provision of public services. In this context, where the population is the primary victim, serious games are utilized to raise awareness ...
Vinicius Santos de Abreu   +1 more
doaj   +1 more source

Exploration of Pervasive Games in Relation to Mobile Technologies [PDF]

open access: yes, 2013
The project is an exploration of Pervasive Games in relation to mobile technologies, with the intention of developing a pervasive game engine. Pervasive Games are interactive games where the participants drive the game play by playing the game in both ...
Morris, Paul
core  

Pervasive Games in a Mote-Enabled Virtual World Using Tuple Space Middleware [PDF]

open access: yes, 2006
Pervasive games are a new and exciting field where the user experience benefits from the blending of real and virtual elements. Players are no longer confined to computer screens.
Gian Pietro Picco   +5 more
core   +1 more source

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