Results 31 to 40 of about 5,828 (217)

Les marges du jeu à réalité alternée (JRA) : mise en évidence de cas d’indétermination créatrice et destructrice à partir de l’expérience d’Alter Ego 

open access: yesSciences du Jeu, 2017
Through some examples of games and a case study, the artistic ARG Alter Ego, we propose an analysis of margins between gambling and non-gambling during the activation of this type of artwork.
Stéphane Goria, Françoise Lejeune
doaj   +1 more source

Relative age effect on student-athletes of Mato Grosso state (Brazil) participating in the National School Games depending on sex, age category, and sport type

open access: yesHuman Movement, 2022
Purpose The relative age effect (RAE) is a widely reported phenomenon in elite sports context. However, little is known about its occurrence in other levels of practice, such as school sports.
Henrique de Oliveira Castro   +7 more
doaj   +1 more source

Advances in Sustainable and Wearable Textile Based Soft Robotics

open access: yesAdvanced Functional Materials, EarlyView.
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas   +6 more
wiley   +1 more source

Bacteria‐Responsive Nanostructured Drug Delivery Systems for Targeted Antimicrobial Therapy

open access: yesAdvanced Materials, EarlyView.
Bacteria‐responsive nanocarriers are designed to release antimicrobials only in the presence of infection‐specific cues. This selective activation ensures drug release precisely at the site of infection, avoiding premature or indiscriminate release, and enhancing efficacy.
Guillermo Landa   +3 more
wiley   +1 more source

3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games

open access: yesInternational Journal of Computer Games Technology, 2008
Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour.
Paul Coulton   +3 more
doaj   +1 more source

EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption

open access: yesJournal on Interactive Systems, 2023
Corruption, a pervasive issue that affects societies globally, is closely linked to inequality and the inadequate provision of public services. In this context, where the population is the primary victim, serious games are utilized to raise awareness ...
Vinicius Santos de Abreu   +1 more
doaj   +1 more source

Weaving Intelligence: Thermally Drawn Multimaterial Fibers Toward AI‐Enabled Smart Textiles

open access: yesAdvanced Materials, EarlyView.
Thermally drawn multimaterial fibers are rapidly advancing as intelligent structural units for next‐generation smart textiles. Integrating multimaterial architectures with neuromorphic and spiking‐neural‐network principles enables fabrics that can sense, compute, and adapt autonomously.
Vuong Dinh Trung   +9 more
wiley   +1 more source

"To Bluff like a Man or Fold like a Girl?" - Gender Biased Deceptive Behavior in Online Poker. [PDF]

open access: yesPLoS ONE, 2016
Evolutionary psychology suggests that men are more likely than women to deceive to bolster their status and influence. Also gender perception influences deceptive behavior, which is linked to pervasive gender stereotypes: women are typically viewed as ...
Jussi Palomäki   +3 more
doaj   +1 more source

QBP1 Peptide as a Potential Anti‐Amyloidogenic Therapy for Type 2 Diabetes: An In Vitro Study

open access: yesAdvanced Science, EarlyView.
The anti‐amyloidogenic peptide QBP1 effectively halts human islet amyloid polypeptide (hIAPP) aggregation, preventing the formation of toxic β‐structured intermediates. Through a combination of biophysical assays, molecular dynamics, and cell‐based studies, QBP1 is shown to preserve β‐cell viability and metabolic homeostasis, positioning it as a ...
María M. Tejero‐Ojeda   +8 more
wiley   +1 more source

Churn prediction of mobile and online casual games using play log data. [PDF]

open access: yesPLoS ONE, 2017
Internet-connected devices, especially mobile devices such as smartphones, have become widely accessible in the past decade. Interaction with such devices has evolved into frequent and short-duration usage, and this phenomenon has resulted in a pervasive
Seungwook Kim   +3 more
doaj   +1 more source

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