Results 11 to 20 of about 727,637 (187)
Boxed Pervasive Games: An Experience with User-Created Pervasive Games [PDF]
Pervasive games are rapidly maturing - from early research experiments with locative games we now start to see a range of commercial projects using locative and pervasive technology to create technology-supported pervasive games. In this paper we report on our experiences in transferring the successful involvement of players in computer games to ...
Richard Wetzel +5 more
core +9 more sources
Although the origins of ubiquitous computing and pervasive computing differ (Nieuwdorp 2007), they are often used interchangeably (Nieuwdorp 2007; Montola 2012) and both are the basis for pervasive gaming (Nieuwdorp 2007). According to Montola (2005), “a
Leif Oppermann, Michaela Slussareff
core +4 more sources
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games [PDF]
Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour.
Paul Coulton +3 more
doaj +6 more sources
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF) [PDF]
The growing availability of mobile communication infrastructure over the last decade has contributed significantly to the maturity of Pervasive Gaming. The massive success of games such as Ingress and Pokémon Go made pervasive gaming a viable option for ...
Heinrich Söbke +2 more
doaj +2 more sources
Understanding Pervasive Games for Purposes of Learning
S.696-701Among the manifold of approaches to technology enhanced learning, game based learning is very attractive. In game based learning, the technological systems employed for the purpose of learning are digital games.
Klaus P. Jantke, Sebastian Spundflasch
openaire +3 more sources
Location-based applications (LBAs) capture the user’s physical location via satellite navigation sensors and integrate it as part of the digital application.
Samuli Laato +5 more
doaj +1 more source
This study aims to identify undergraduate students' perceived success factors in designing a pervasive game using an online flipped classroom approach.
Liu Kai, Wee Hoe Tan, Erni Marlina Saari
doaj +1 more source
Design Criteria for Pervasive Games in Historical Sites
Video games can be considered a strong asset in the tourism industry. It is a form of media that allows for interactive experiences. It also allows the virtual reconstruction of historical sites and cities that are difficult or impossible to reconstruct ...
Ahmed Hassan Emara +2 more
doaj +1 more source
Understanding the Nature and Effects of Digital Games in Promoting Sustainability [PDF]
Based on an understanding of the goals and strategies that are most likely to produce successful sustainability transitions this paper aims to expand our understanding of how digital games can be used to advance such initiatives.
SERGHEI FLORICEL
doaj
Games and gamification: an alternative for distance education models
This article presents research about how the games and gamification can contribute to the creation of new drawings in distance education. The goal was to understand the contribution of games and gamification, thought from "Games for Change" movement in ...
Eliane Schlemmer
doaj +1 more source

