Results 11 to 20 of about 5,828 (217)
Introduction to the Social Transformations from the Mobile Internet Special Issue
The social transformations brought about by the mobile internet are extensive. In discussing the broad range of these transformations—positioned as a shift from personal computing to pervasive computing—this editorial elaborates on the key contributions ...
Jason Farman
doaj +1 more source
This study aims to identify undergraduate students' perceived success factors in designing a pervasive game using an online flipped classroom approach.
Liu Kai, Wee Hoe Tan, Erni Marlina Saari
doaj +1 more source
Design Criteria for Pervasive Games in Historical Sites
Video games can be considered a strong asset in the tourism industry. It is a form of media that allows for interactive experiences. It also allows the virtual reconstruction of historical sites and cities that are difficult or impossible to reconstruct ...
Ahmed Hassan Emara +2 more
doaj +1 more source
Understanding the Nature and Effects of Digital Games in Promoting Sustainability [PDF]
Based on an understanding of the goals and strategies that are most likely to produce successful sustainability transitions this paper aims to expand our understanding of how digital games can be used to advance such initiatives.
SERGHEI FLORICEL
doaj
Games and gamification: an alternative for distance education models
This article presents research about how the games and gamification can contribute to the creation of new drawings in distance education. The goal was to understand the contribution of games and gamification, thought from "Games for Change" movement in ...
Eliane Schlemmer
doaj +1 more source
The Strategy of the Islamic Azad University in Relation to its Available Academic Fields and their Alignment with the Labor Market (Game Theory Approach) [PDF]
In our country, a large number of university graduates are unable to leverage their higher education and enter the workforce. It is evident that at present, there is no coherent qualitative and quantitative linkage between the educational system and the ...
Salah Salimian +2 more
doaj +1 more source
In participatory transmedia experiences a wide range of player agency is desirable but can be problematic if the game and storyworld boundaries are unknown or ignored.
Robert Pratten
doaj +1 more source
Skin in the game: Video-game–related cutaneous pathologies in adolescents
Background: Following the inception of video games and the subsequent development of progressive innovations in videogame technology, many reports of videogame-related dermatologic conditions soon emerged in literature.
Georgia Kyriakou, Apostolos Glentis
doaj +1 more source
A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games
Moral disengagement refers to cognitive processes of misrepresenting immoral acts in order to justify them. Research on moral disengagement factors in violent video games assumes that the digital representation of violence in video games is meaningfully ...
Jens Kjeldgaard-Christiansen
doaj +1 more source
Don't make a scene: Game studies for an uncertain world
That the 2012 Congress of the Canadian Federation for the Humanities and Social Sciences censored the Bonfire of the Humanities, a student-produced alternate reality game, apparently in order to preserve the reputations of its invited speakers and host ...
Brian Greenspan
doaj +1 more source

