Results 11 to 20 of about 5,914 (260)

Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers

open access: yesSensors, 2020
Location-based applications (LBAs) capture the user’s physical location via satellite navigation sensors and integrate it as part of the digital application.
Samuli Laato   +5 more
doaj   +1 more source

Introduction to the Social Transformations from the Mobile Internet Special Issue

open access: yesFuture Internet, 2012
The social transformations brought about by the mobile internet are extensive. In discussing the broad range of these transformations—positioned as a shift from personal computing to pervasive computing—this editorial elaborates on the key contributions ...
Jason Farman
doaj   +1 more source

DIO: A Surveillance Camera Mapping Game for Mobile Devices

open access: yesTecnoscienza, 2018
Surveillance cameras are fast-growing technologies in contemporary society. In poorer countries, they are used to curb urban crime; in richer nations, they are also employed to fight terrorist threats.
Rafael de Almeida Evangelista   +3 more
doaj   +1 more source

Undergraduate students' perceived success factors on learning: An online flipped classroom for designing pervasive games

open access: yesJournal of ICT in Education, 2022
This study aims to identify undergraduate students' perceived success factors in designing a pervasive game using an online flipped classroom approach.
Liu Kai, Wee Hoe Tan, Erni Marlina Saari
doaj   +1 more source

Design Criteria for Pervasive Games in Historical Sites

open access: yesARCHive-SR, 2018
Video games can be considered a strong asset in the tourism industry. It is a form of media that allows for interactive experiences. It also allows the virtual reconstruction of historical sites and cities that are difficult or impossible to reconstruct ...
Ahmed Hassan Emara   +2 more
doaj   +1 more source

Understanding the Nature and Effects of Digital Games in Promoting Sustainability [PDF]

open access: yesGlobal Economic Observer, 2020
Based on an understanding of the goals and strategies that are most likely to produce successful sustainability transitions this paper aims to expand our understanding of how digital games can be used to advance such initiatives.
SERGHEI FLORICEL
doaj  

Games and gamification: an alternative for distance education models

open access: yesRIED: Revista Iberoamericana de Educación a Distancia, 2016
This article presents research about how the games and gamification can contribute to the creation of new drawings in distance education. The goal was to understand the contribution of games and gamification, thought from "Games for Change" movement in ...
Eliane Schlemmer
doaj   +1 more source

The Strategy of the Islamic Azad University in Relation to its Available Academic Fields and their Alignment with the Labor Market (Game Theory Approach) [PDF]

open access: yesInternational Journal of Business and Development Studies, 2023
In our country, a large number of university graduates are unable to leverage their higher education and enter the workforce. It is evident that at present, there is no coherent qualitative and quantitative linkage between the educational system and the ...
Salah Salimian   +2 more
doaj   +1 more source

Elastic Worlds

open access: yesLa Revista Icono 14, 2019
In participatory transmedia experiences a wide range of player agency is desirable but can be problematic if the game and storyworld boundaries are unknown or ignored.
Robert Pratten
doaj   +1 more source

Skin in the game: Video-game–related cutaneous pathologies in adolescents

open access: yesInternational Journal of Pediatrics & Adolescent Medicine, 2021
Background: Following the inception of video games and the subsequent development of progressive innovations in videogame technology, many reports of videogame-related dermatologic conditions soon emerged in literature.
Georgia Kyriakou, Apostolos Glentis
doaj   +1 more source

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