Results 1 to 10 of about 5,815 (161)
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space
Leonel Morgado +2 more
exaly +4 more sources
Pervasive Games for Sexual Health Promotion: Scoping Literature Review [PDF]
BackgroundSerious games play a fundamental role in promoting safe sexual behaviors. This medium has great potential for promoting healthy behaviors that prevent potential risk factors, such as sexually transmitted infections, and ...
Claudio Rubio, Felipe Besoain
doaj +2 more sources
Survey on attitude towards pervasive games [PDF]
Pervasive gaming as a research field has been attracting more and more attentions from researchers and practitioners. However, there is no much work on player's general attitude to pervasive games even this is an important aspect of understanding player enjoyment of pervasive games.
Meng Zhu, Alf Inge Wang, Hong Guo
exaly +2 more sources
Dimensions of Interactive Pervasive Game Design: Systematic Review
BackgroundAs the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment.
Liu Kai, Wee Hoe Tan, Erni Marlina Saari
doaj +1 more source
Perceived pervasive skills acquired through educational games in an accounting undergraduate degree
Orientation: Learning should be active, experiential and fun. Research purpose: This study investigated the perceptions of students regarding the development of pervasive skills within an undergraduate accounting syllabus.
Marelize Malan, Vanessa van Dyk
doaj +1 more source
A Sense of Presence: Mediating an American Apocalypse
Here I build upon Robert Orsi’s work by arguing that we can see presence—and the longing for it—at work beyond the obvious spaces of religious practice. Presence, I propose, is alive and well in mediated apocalypticism, in the intense imagination of the ...
Rachel Wagner
doaj +1 more source
This paper presents an evaluation study of how eighth families adopted, played and experienced a movement-based game system of analog and digital technologies in their homes during a pandemic lockdown. The COVID-19 pandemic locked down many countries and
Louise Petersen Matjeka +2 more
doaj +1 more source
Boxed Pervasive Games: An Experience with User-Created Pervasive Games [PDF]
Pervasive games are rapidly maturing - from early research experiments with locative games we now start to see a range of commercial projects using locative and pervasive technology to create technology-supported pervasive games. In this paper we report on our experiences in transferring the successful involvement of players in computer games to ...
Richard Wetzel +5 more
openaire +2 more sources
U’Game – a toolkit for urban gaming
This paper is about a pervasive game factory based in Palermo. The main issue is to highlight the main features of these productions in generating new interfaces and new access keys to the heritage.
Davide Leone
doaj +1 more source
On designing a pervasive mobile learning platform
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland.
Teemu H. Laine +3 more
doaj +1 more source

