Results 1 to 10 of about 5,828 (217)

Pervasive Games for Sexual Health Promotion: Scoping Literature Review [PDF]

open access: yesJMIR Serious Games
BackgroundSerious games play a fundamental role in promoting safe sexual behaviors. This medium has great potential for promoting healthy behaviors that prevent potential risk factors, such as sexually transmitted infections, and ...
Claudio Rubio, Felipe Besoain
doaj   +2 more sources

Serious Pervasive Games

open access: yesFrontiers in Computer Science, 2020
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space
Antonio Coelho   +2 more
exaly   +3 more sources

Dimensions of Interactive Pervasive Game Design: Systematic Review

open access: yesJMIR Serious Games, 2023
BackgroundAs the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment.
Liu Kai, Wee Hoe Tan, Erni Marlina Saari
doaj   +1 more source

Perceived pervasive skills acquired through educational games in an accounting undergraduate degree

open access: yesJournal of Economic and Financial Sciences, 2021
Orientation: Learning should be active, experiential and fun. Research purpose: This study investigated the perceptions of students regarding the development of pervasive skills within an undergraduate accounting syllabus.
Marelize Malan, Vanessa van Dyk
doaj   +1 more source

A Sense of Presence: Mediating an American Apocalypse

open access: yesReligions, 2021
Here I build upon Robert Orsi’s work by arguing that we can see presence—and the longing for it—at work beyond the obvious spaces of religious practice. Presence, I propose, is alive and well in mediated apocalypticism, in the intense imagination of the ...
Rachel Wagner
doaj   +1 more source

Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown

open access: yesFrontiers in Computer Science, 2022
This paper presents an evaluation study of how eighth families adopted, played and experienced a movement-based game system of analog and digital technologies in their homes during a pandemic lockdown. The COVID-19 pandemic locked down many countries and
Louise Petersen Matjeka   +2 more
doaj   +1 more source

U’Game – a toolkit for urban gaming

open access: yesInteraction Design and Architecture(s), 2019
This paper is about a pervasive game factory based in Palermo. The main issue is to highlight the main features of these productions in generating new interfaces and new access keys to the heritage.
Davide Leone
doaj   +1 more source

On designing a pervasive mobile learning platform

open access: yesResearch in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland.
Teemu H. Laine   +3 more
doaj   +1 more source

Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers

open access: yesSensors, 2020
Location-based applications (LBAs) capture the user’s physical location via satellite navigation sensors and integrate it as part of the digital application.
Samuli Laato   +5 more
doaj   +1 more source

DIO: A Surveillance Camera Mapping Game for Mobile Devices

open access: yesTecnoscienza, 2018
Surveillance cameras are fast-growing technologies in contemporary society. In poorer countries, they are used to curb urban crime; in richer nations, they are also employed to fight terrorist threats.
Rafael de Almeida Evangelista   +3 more
doaj   +1 more source

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