Results 41 to 50 of about 727,637 (187)

"To Bluff like a Man or Fold like a Girl?" - Gender Biased Deceptive Behavior in Online Poker. [PDF]

open access: yesPLoS ONE, 2016
Evolutionary psychology suggests that men are more likely than women to deceive to bolster their status and influence. Also gender perception influences deceptive behavior, which is linked to pervasive gender stereotypes: women are typically viewed as ...
Jussi Palomäki   +3 more
doaj   +1 more source

Designing sound for a pervasive mobile game [PDF]

open access: yesProceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, 2005
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A play-test with 19 players was conducted over a two-week period. The results imply that using sound information can facilitate physical movement as a main game mechanic ...
Inger Ekman   +5 more
openaire   +1 more source

Churn prediction of mobile and online casual games using play log data. [PDF]

open access: yesPLoS ONE, 2017
Internet-connected devices, especially mobile devices such as smartphones, have become widely accessible in the past decade. Interaction with such devices has evolved into frequent and short-duration usage, and this phenomenon has resulted in a pervasive
Seungwook Kim   +3 more
doaj   +1 more source

The Relation between Gamers Audiences and Gaming Industry Workforce

open access: yesInternational Journal of Film and Media Arts, 2020
Relationships between gaming audiences and the industry workforce have been a significant factor for decades, becoming an economic driver for high-profile studios, which has led to an increase in budget size and a tightening of deadlines.
Ivan Barroso
doaj   +1 more source

Gaming on the edge: using seams in ubicomp games [PDF]

open access: yes, 2005
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences.
Tennent, P.   +13 more
core   +1 more source

Platform for Distributed 3D Gaming

open access: yesInternational Journal of Computer Games Technology, 2009
Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on ...
A. Jurgelionis   +11 more
doaj   +1 more source

Presenting and Evaluating Smart2: A Bidirectional Real-Time Input Framework for Smartphone–Smartwatch Videogames

open access: yesMultimodal Technologies and Interaction
Smartwatches offer new opportunities for extending mobile gameplay through wearable input, but their integration into real-time game interactions requires communication frameworks capable of maintaining low and stable latency. This study evaluates Smart2,
Claudio Rubio Naranjo   +2 more
doaj   +1 more source

Unintended Consequence: Pervasive Games and Public Art

open access: yes
Games such as Niantic’s Ingress and Pokémon GO have demonstrated that Pervasive Games can be highly engaging for their audience by creatively combining location-based data and augmented content.
Della-Bosca, Daniel
core   +1 more source

Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults

open access: yesJournal of Rehabilitation and Assistive Technologies Engineering, 2019
Introduction Promoting active lifestyles among older adults can bring drastic benefits for their quality of life. The innovative mechanics of pervasive games – that mix real and virtual worlds – can further engage and motivate elderly people into that ...
Luciano HO Santos   +6 more
doaj   +1 more source

Pervasive Gaming: Testing Future Context Aware Applications [PDF]

open access: yes
More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive.
Annie GENTES, Camille JUTANT
core  

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