Results 61 to 70 of about 727,637 (187)

Enhancing coordination in water management through communication tools: Results from experimental games in Coastal Bangladesh‏

open access: yesInternational Journal of the Commons, 2017
Canal siltation is a pervasive problem in coastal Bangladesh causing water-logging and losses in crop yield. Although timely maintenance of canals through regular contributions from the community can solve this problem; it often breaks down because of ...
Archisman Mitra   +2 more
doaj   +1 more source

The multimedia challenges raised by pervasive games

open access: yesProceedings of the 13th annual ACM international conference on Multimedia, 2005
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player's movements and context and enable them to ...
Mauricio Capra   +5 more
openaire   +2 more sources

Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games [PDF]

open access: yes, 2006
Engaging computer games can be used to change energy consumption patterns in the home. PowerAgent is a pervasive game for Java-enabled mobile phones that is designed to influence everyday activities and use of electricity in the domestic setting ...
Bång, Magnus   +2 more
core  

Games Machine

open access: yes, 2011
Games aimed at those with learning difficulties or disabilities - Pre-entry games - Games machine - variety of games on many subjects including science, maths, history, music, arts etc and categorised by learners age.
Highbury College, LSN, Q Projects
core  

Running with the PAC. [PDF]

open access: yes, 2006
The mobile phone games market is currently dominated by the single player titles that merely use the phone as a computing platform and ignore the possibilities for innovation provided by the phone’s inherent mobility and connectivity.
Edwards, Reuben   +3 more
core   +2 more sources

IMPLEMENTATION OF EDUCATIONAL GAMES BASED ON ROLE PLAYING GAMES (RPG) AS A LEARNING MEDIA FOR CHARACTER EDUCATION

open access: yesWaskita: Jurnal Pendidikan Nilai dan Pembangunan Karakter
The escalating issue of demoralization within the younger generation in Indonesia is exacerbated by the diminishing character values, often attributed to the pervasive influence of globalization.
Ardhito Faza Akhnaf   +2 more
doaj   +1 more source

Framework for adaptive multimodal serious games for early intervention of autistic children

open access: yesVirtual Reality & Intelligent Hardware
Background: Autism spectrum disorder (ASD) is a pervasive developmental disorder characterized by difficulties in social communication and restricted, repetitive behaviors.
Zhiqi XU   +4 more
doaj   +1 more source

Live Role-Playing Games: Implications for Pervasive Gaming [PDF]

open access: yes, 2004
Live role-playing (LRP) games stand as powerful metaphorical models for the various digital and ubiquitous forms of entertainment that gather under the term pervasive games. Offering what can be regarded as the holy grail of interactive entertainment – the fully immersive experience – LRP games provide a tangible and distributed interface to a gaming ...
Jennica Falk, Glorianna Davenport
openaire   +2 more sources

Integrating Serious Games in Primary Education: A Comprehensive Analysis

open access: yesEngineering Proceedings
The significant development of technology has greatly influenced crucial sectors of society, including health, economy, public health, and business. Technological tools have become essential in daily life, impacting the educational process across all age
Argyro Sachinidou   +2 more
doaj   +1 more source

Exploring Player Engagement in Social and Pervasive Learning Games [PDF]

open access: yes
Pervasive gaming is a genre of gaming that integrates with the physical and social aspects of the real world and blends into the player’s everyday life. The context of this thesis is the use of long-lasting pervasive games to facilitate learning. However,
Pløhn, Trygve
core  

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