Results 21 to 30 of about 5,914 (260)

A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games

open access: yesEludamos, 2020
Moral disengagement refers to cognitive processes of misrepresenting immoral acts in order to justify them. Research on moral disengagement factors in violent video games assumes that the digital representation of violence in video games is meaningfully ...
Jens Kjeldgaard-Christiansen
doaj   +1 more source

Don't make a scene: Game studies for an uncertain world

open access: yesDigital Studies, 2015
That the 2012 Congress of the Canadian Federation for the Humanities and Social Sciences censored the Bonfire of the Humanities, a student-produced alternate reality game, apparently in order to preserve the reputations of its invited speakers and host ...
Brian Greenspan
doaj   +1 more source

Architecting Intelligent Smart Serious Games for Healthcare Applications: A Technical Perspective

open access: yesSensors, 2022
The immune system of human beings plays a pivotal role in guarding against different types of diseases. During the COVID-19 pandemic, people with weak immune systems were more likely to die.
Shabir Ahmad   +3 more
doaj   +1 more source

Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)

open access: yesInternational Journal of Serious Games, 2017
The growing availability of mobile communication infrastructure over the last decade has contributed significantly to the maturity of Pervasive Gaming. The massive success of games such as Ingress and Pokémon Go made pervasive gaming a viable option for ...
Heinrich Söbke   +2 more
doaj   +1 more source

Nested Urban Scales: A Pervasive Geogame Model for Collective Energy Efficiency and Action

open access: yesUrban Planning
As global energy demand continues to rise, energy efficiency remains one of the most cost‐effective strategies for managing consumption, and behavioral energy efficiency (BEE) plays a crucial role in reducing energy use in buildings.
Malini Srivastava, Mariangel Meza
doaj   +1 more source

Tessituras temporais em jogos pervasivos

open access: yesSignificação: Revista de Cultura Audiovisual, 2015
A proposta deste trabalho é traçar um estudo comparativo entre a temporalidade em  dois tipos de jogos pervasivos que exploram a digese, o chronos ordinário da vida cotidiana, o aion do objeto ficcional e imagem dos registros fílmicos destes jogos, a ...
Thaiane Oliveira
doaj   +1 more source

Du game design au gamefulness : définir la gamification

open access: yesSciences du Jeu, 2014
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as “gamification”, this trend connects to a sizeable body of existing concepts and research in human-computer ...
Sebastien Deterding   +3 more
doaj   +1 more source

Spatiotemporal modeling of a pervasive game [PDF]

open access: yes2017 Computing Conference, 2017
Given pervasive games that maintain a virtual spatiotemporal model of the physical world, game designers must contend with space and time in the virtual and physical, but an integrated conceptual model is lacking. Because the problem domains of GIS and Pervasive Games overlap, Peuquet's Triad Representational Framework is exapted, from the domain of ...
openaire   +2 more sources

From patient advocacy to patient‐driven research: Building active partnerships beginning at the bench to reach the bedside

open access: yesFEBS Open Bio, EarlyView.
Research is strongest when conducted alongside patients, not just about them. Patient research organizations help integrate patient perspectives into research priorities, study design, and scientific meetings, leading to meaningful patient outcomes and development of relevant therapies.
Jenica H. Kakadia   +9 more
wiley   +1 more source

A Pervasive Augmented Reality Serious Game [PDF]

open access: yes2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
This paper presents a pervasive augmented reality serious game that can be used to enhance entertainment using a multimodal tracking interface. The main objective of the research is to design and implement generic pervasive interfaces that are user-friendly and can be used by a wide range of users including people with disabilities.
Fotis Liarokapis   +4 more
openaire   +1 more source

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